HN user

asronline

443 karma
Posts27
Comments34
View on HN
github.com 18d ago

Command and Conquer Generals natively ported to macOS, iPhone, iPad using Fable

asronline
690pts288
twitter.com 4mo ago

Reverse engineering a DOS game with no source code using Codex 5.4

asronline
7pts5
github.com 12mo ago

Show HN: Open-source Midjourney UI for any AI media model

asronline
3pts0
twitter.com 1y ago

Show HN: Perplexity clone built by AI with Gemini 2.0 and Grounding

asronline
1pts0
twitter.com 3y ago

Show HN: Making a complex 3D game with GPT-4 with ZERO JavaScript knowledge

asronline
4pts0
twitter.com 3y ago

Show HN: GPT-4 makes Snake game using Replit

asronline
8pts1
twitter.com 3y ago

Show HN: Interviewing Ronald Reagan in 2023 Using AI (ChatGPT and ElevenLabs)

asronline
2pts1
twitter.com 3y ago

I published a children’s book using ChatGPT, MidJourney, and other AI tools

asronline
3pts0
www.hackcampus.io 10y ago

HackCampus: Paid internships at London startups with free accommodation

asronline
8pts0
www.techworld.com 10y ago

Index Ventures backs initiative to get more UK students into startups

asronline
1pts0
dribbble.com 11y ago

What Mailbox could look like for Apple Watch

asronline
3pts0
www.youtube.com 11y ago

Facebook's hilarious "How to" videos

asronline
1pts0
ammaar.me 11y ago

How Facebook could make Groups so much better

asronline
18pts8
ammaar.me 11y ago

What if Valve brought Steam to mobile?

asronline
44pts42
hackcampus.io 11y ago

HackCampus Internship: A programme built by students for students in the UK

asronline
17pts1
medium.com 11y ago

Why Twitter should not algorithmically curate the timeline

asronline
2pts0
disrupt.hackcampus.io 11y ago

UK Students: Win Tickets to the First Ever TechCrunch Disrupt Hack in London

asronline
16pts12
ammaar.me 11y ago

Connecting the UK Student Tech Scene

asronline
66pts44
techcrunch.com 11y ago

Bolt vs. Bolt: Photo messenger that isn't by Instagram makes debut

asronline
2pts0
orelseapp.github.io 11y ago

Or Else – App that helps you get stuff done

asronline
10pts8
blog.hackcampus.io 11y ago

Students: Your Startup School Europe experience

asronline
1pts1
blog.hackcampus.io 12y ago

Life at King: Our Experience So Far

asronline
1pts0
hackcampus.io 12y ago

HackCampus UK

asronline
1pts0
m.fastcolabs.com 12y ago

Use Emojis in Swift

asronline
2pts0
sonus.mobi 12y ago

Sonus – hackathon app, find out what people are listening to in your area

asronline
1pts0
news.ycombinator.com 12y ago

Ask HN: Name ideas for a new project?

asronline
4pts5
play.google.com 12y ago

Flappy Bird Meets Nyan Cat – Android

asronline
2pts0

EA released the Generals source under GPL v3, the GeneralsX project got it running on macOS/Linux, and I've taken it the rest of the way: native iOS and iPadOS builds of Zero Hour, plus Apple Silicon macOS.

What works (all verified on a real iPad and iPhone):

Campaign, Skirmish, and Generals Challenge: full missions, objectives, cutscenes, saves All audio: music, unit voices, EVA announcements, Challenge taunts, briefing FMVs Touch controls built for RTS: tap select, drag a selection box, long-press deselect, two-finger camera pan, pinch zoom Self-contained install: game data ships inside the app bundle It's the real engine: unmodified game logic compiled for ARM64, rendering DirectX 8 → DXVK → Vulkan → MoltenVK → Metal. Not emulation, not streaming.

No game assets are included or distributed. You need your own copy (Steam sells Zero Hour) and a script pulls the data from your own account. Code is GPL v3.

Repo, with a full engineering log of every bug and fix (the black-minimap one is a 2003 texture-format fallback that ate the alpha channel; worth a read if you like archaeology): https://github.com/ammaarreshi/Generals-Mac-iOS-iPad/blob/ma...

Building: macOS is about four commands; iPhone/iPad needs Xcode and a free Apple developer account since you sideload your own build. Known issues (long-session memory on iPad, a rare backgrounding crash) are documented in the README.

Credit: fbraz3/GeneralsX did the heavy macOS/Linux lifting, TheSuperHackers keep the community codebase alive, and EA did a genuinely good thing releasing the source. The engine fixes I found are heading upstream so every platform benefits.

(And of course, not affiliated with or endorsed by EA, and sorry China had to deal with all of those particle cannons in that demo video)

Already found something quicker I would buy using this than the standard google results, thanks so much! Love how it blends in seamlessly with my searches too.

[dead] 12 years ago

I definitely agree that Facebook could improve on the whole video sharing experience. Right now, videos are discovered via popular pages, which means you've got to like them and then have your feed flooded by content you weren't necessarily going to watch; a dedicated page for videos could be great. Anyway, keep it up - nice mockups!

Oh, and yes to putting an end to comments where everyone is tagging their friends.

So, I agree that this may complicate the experience depending on how it's implemented, but as I mention in the post, if you're not a power user and don't want to see all of this - FB could maybe place a switch in group settings that could turn all of these extra features on. Features like moderators, tags, can easily be ignored if you don't need/use them.

Exactly! When I was telling me friend about the post he kept saying "that sounds like a forum." But I guess the point here is, Facebook can maintain that great casual social network feel and still make Groups a lot more powerful than it already is.

I definitely think they can compete against Game Center with this. I know I'd pick Steam over Game Center any day given that I game on my PC a lot. However, the App Store is a tricky one on iOS because of the restrictions Apple imposes. It's possible on Android. But on iOS maybe you'd have offers like get the promo code for the mobile version of the game via Humble Bundle or something? Not so sure.

So, I don't think Apple has a policy against social platforms within games. EA, for example, has Origin in FIFA. However, a custom Steam game store would only be possible on Android.

Hextris 12 years ago

WHY HN?! Just when I was being productive again.

While this is great, it is pretty hard to find students attend all of this regularly. Also, university is where most students will naturally spend their time. In the US especially, there's a great balance of things happening in the local tech community and at College. I would say you need to be a bit involved in both, but your university should primarily have the environment to allow you to start looking into all of the other things happening around you in the first place.

This is very true as well. There is a lot happening outside of University that is easy to access. Or at least in London.

KCL has actually been a lot more accommodating since KCL Tech started to take off post-hackathon. We've got great plans in store for the coming year too. Do drop by and say hi! Looking forward to meeting at our events :)

I'm glad to hear about your successes at UCL, but I think you've missed the point of my blog post. I am not discrediting the tech scene at all. In fact, half way through the post I admit that we thought the problem was inactivity when in fact it was just being disconnected.

UCL might have done all of these awesome things, but a lot of people outside UCL did not know about it. We want to connect the UK tech scene as a whole and get people to notice all of these great achievements. There are tons of great societies and people should know about what they're doing.

The title speaks for itself, it's about connecting the UK student tech scene.

Thanks! Yeah, so the way it works is you login with FB, create task, choose a friend, if you didn't do it, your friend can then write a message which will be posted through your account. Hence, they actually don't have "access" per-se to your actual FB.