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arthulia

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I suspect most people would not consider buying a $5 loot box if there was a 95% chance of only getting duplicate items, or a 0.0002% chance of getting the item they're hoping for.

Developers will probably increase the drop rates for things so that people will continue to buy their crates.

I agree it's still gambling but this is a step.

The games aren't really about the language--which have maybe 12 instructions at most--they're about the challenge of working with an extremely limited instruction set. They're puzzle games disguised as games about assembly languages. A game using a real instruction set might be fun for some people, but it would feel a lot different, and probably have to be a lot more challenging to make up for all of the convenient instructions. At that point you're basically just programming.

But then you have to remember the counter setting for that website. So it's almost the same problem; I could just add a 1 to the end of my master password for that website.

This is pretty brilliant. My biggest concern is that if my password for a site gets compromised, it gets a lot more complicated. Presumably I'd have to memorize a separate master password for retrieving the new password for that site.

... there were 99.44 million cable plus households, which includes wired cable, telco and satellite subscribers, ...

I have a cable subscription that I never use. It's not HD so it doesn't even compete with my digital antenna. Why do I have a cable subscription that I don't use? Comcast continuously provides promotional packages with cable that are cheaper than regular internet-only packages. I think practices like this artificially inflate that number, quite a bit.