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You can develop game scripts locally using Grunt task: http://support.screeps.com/hc/en-us/articles/203022512-Commi...
This is described here: http://support.screeps.com/hc/en-us/articles/203079471-Indie...
You can't control the entire world, there are game mechanics to prevent this.
It has been in Early Preview stage for 2 months, and now the public release date is revealed.
And how could you stop them from allying in an open world game?
Please keep in mind that it is still alpha development version. We are still working on it, please get back soon! :)
Even if Screeps had one fixed plan, it would still be possible for anyone to launch "ally" programs on behalf of several users and thus get the same total CPU increase.
However, keep in mind, that Screeps is not about having many creeps but about controlling them properly. More CPU, more rooms, and more creeps often don't offer any advantage over another player if you can't manage all this.
Every user script is run in isolated nodejs forked process with disabled global vars and with a limit for CPU time and memory used.
The good thing about Screeps is that online users counter means nothing here. You could build a large empire with a complex network of roads, sourcing, mining, manufacturing, border defense which would live on its own, while you would occasionally drop in from time to time just to check the situation and polish your scripts, if needed.
What do you mean by "more detail"?
Every MMO, regardless RPG or not, will require you to invest time to repeat some actions and pay attention to it as much often as you can. See Travian for example. Screeps will not, if you manage to write decent scripts.
This is where Screeps will be different. You will need to think hard how to adapt someone other's script for your landscape, game environment, creeps setup, etc.
Well, it is possible. You can place flags at the game field and program your creeps to move to them by a simple command.
It doesn't make much sense, you really will not be able to control all those hundreds of creeps on your own 24/7 :)
Think of it as Starcraft with code editor panel in the bottom. Your script controls everything, but you can still click at your creeps to see their info and memory.
Every player will have CPU limit on how much time his script can use in milliseconds. So that's the challenge to make the AI strong and not exceed the resources.
Sure it is. Graphics in chess are not that good also.
Yes, Early Preview stage. Get back on November 20, there will be more info then.