HN user

alfg

161 karma

Website - https://alfg.dev

Github - https://github.com/alfg

Project - https://video-commander.com

Posts6
Comments116
View on HN

I always tell friends to just go to any east exit and make their way outside. That's most likely where they're headed and it's easier to navigate outside the station than inside.

This resonates. I feel like this is also how I go about networking and making new friends, by joining or building a community and events around them. From personal hobbies and even workplace related events.

Never take community events for granted. There's always people behind the scenes putting in the effort to make it happen, it didn't just come out of nowhere.

I've only owned 2 GoPros, the latest one I purchased back in 2020. I use it mostly for motorsports related content and it did it's job well, but never had a need to replace or upgrade to the latest. Now there's so many options.

Launched a suite of media inspection and encoding tools a few months ago, based on FFmpeg. Slowly getting more customers.

https://video-commander.com

Constantly iterating through refinement and features. It's built on Rust + Tauri with a React frontend, in case anyone is curious.

I've created various open-source and commercial tools in the multimedia space over the last 10+ years and wanted to put it all together into something more premium with an IDE-like experience.

I now live in Tokyo and still make my Costco runs at least once a month. It's nice to have access to most of the same inventory since moving from Los Angeles.

Launched my suite of media inspection and encoding tools a few months ago, based on FFmpeg.

https://video-commander.com

Still iterating through refinement and features. It's built on Rust + Tauri with a React frontend, in case anyone is curious.

I've created various open-source and commercial tools in the multimedia space over the last 10+ years and wanted to put it all together into something more premium.

GitHub Is Down 1 month ago

Seems like if they changed the criteria of downtime. If you hover over the individual days you’ll see lot of degraded messages, but still green.

The abstraction and generic design is part of the point, though. It's not really about writing concrete examples, but experiences and how to be ready to structure based on those experiences.

Before GitHub 3 months ago

There were many other options for git and version control in general at the time, though. GitHub made the onboarding to git much easier while using the platform as a social tool.

Before GitHub 3 months ago

Very strange take. A lot of software is built on trust and the people behind it. Hence why the social aspect of Github was so important to a lot of open source software.

I love my Brompton. I've had mine for 12 years that I bought back in LA and brought it with me when I moved to Tokyo. It's such a great commuter for getting around the city and easily fits in my trunk when I want to take it with me for a trip.

Tokyo also has a couple of great Brompton shops for maintenance and parts.

Looks good. Good work on shipping! I love seeing video applications utilizing Web Assembly. However, it usually falls short in when it comes to longer video in the browser's sandboxed environment.

How is the performance? Curious if you've tried using the FFmpeg libraries directly (libav), rather than compiling all of FFMpeg to WASM?

I always end up using running FFmpeg directly since it's faster and more reliable, but I still have some hope for a full functioning browser-based implementation someday.

I also made https://ffmpeg-commander.com a while back to generate commands for FFmpeg.

Just recently launched my suite of media inspection and encoding tools based on FFmpeg.

https://video-commander.com.

Still iterating through refinement and features. It's built on Rust + Tauri with a React frontend, in case anyone is curious.

I've created various open-source and commercial tools in the multimedia space over the last 10+ years and wanted to put it all together into something more premium.

Location: Tokyo, Japan

Remote: Yes

Willing to relocate: No

Technologies: Go, Rust, Typescript, Python, C, C#, Java, Next.js, React, Node.js, HTML/CSS, LLMs, FFmpeg

Resume: https://www.linkedin.com/in/gutierrezalfred/

Website: https://alfg.dev

Github: https://github.com/alfg

Email: alf.g.jr[at]gmail.com

Principal Engineer with 15+ years of experience designing scalable, high-performance systems and leading cross-functional, multi-regional teams. Deep specialization in cloud architecture, video engineering, and AI-assisted development workflows.

Looking for my next challenge. I’ve spent my career building scalable products and assembling strong engineering teams to support them. Reach out if you’re hiring.

Currently based in Tokyo, Japan and open to remote or hybrid roles. Full time or contracting roles.

FFmpeg 8.1 4 months ago

Building ffmpeg can be simple or complex, depending on how you configure the dependencies and if it's dynamic or static and of course it's target outputs.

I'm currently working on a cross-platform builder that runs within Github Actions runners, but the Mac and Windows builds take up so many of my monthly minutes.

https://github.com/video-commander/ffmpeg-builder

I'm using this as part of another multimedia app I'm working on for video engineers.

This is pretty neat. I was experimenting something similar with my ffmpeg frontend to connect to the local machine (and remote) to run arbitrary encoding jobs, thus offloading the encode tasks to another machine, but still with a queuing mechanism locally.

The project is https://ffmpeg-commander.com for generating ffmpeg commands, but with an experimental backend to offload the tasks.

Do you support chunked encoding across multiple servers? It would be a great feature to support larger video files.

Location: Tokyo, Japan

Remote: Yes

Willing to relocate: No

Technologies: Go, Rust, Typescript, Python, C, C#, Java, Next.js, React, Node.js, HTML/CSS, LLMs, FFmpeg

Resume: https://www.linkedin.com/in/gutierrezalfred/

Website: https://alfg.dev

Github: https://github.com/alfg

Email: alf.g.jr[at]gmail.com

Principal Engineer with 15+ years of experience designing scalable, high-performance systems and leading cross-functional, multi-regional teams. Deep specialization in cloud architecture, video engineering, and AI-assisted development workflows.

Looking for my next challenge. I’ve spent my career building scalable products and assembling strong engineering teams to support them. Reach out if you’re hiring.

Currently based in Tokyo, Japan and open to remote or hybrid roles. Full time or contracting roles.