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alex_x

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Am I the only one who takes these “legends returns“ for a lack of innovation?

Noticed that for a while in triple A gaming. I get it, companies are playing safe, but I don’t want to be sold the same thing over and once again..

Edit: typo

Commit messages, comments and function names are hard to come up with, that's why we spent years to argue on maximizing value. We also learned to pay attention because we new that this particular name is like that with a reason.

Now it's hard to pay attention to code comments and commit messages because costs to produce them is zero and llm doesn't care about communication and your attention budget

All above comes at a cost of author slowly starting to understand less and less code in their own projects.

Then in other projects as well.

After the initial boost is over they will have to pay money just to stay afloat because they have already outsourced their thinking.

I’m not anti AI, but I’m very worried about this bragging “you are not better engineer if you do things yourself”. Yes, you are, it all comes in small details.

Easy-to-learn and built-for-learning-good-practices are two different things;

I think your point is perfectly correct but it's mostly about the second one

Humans are highly dependent on the environment; you can blame people for eating too much of highly processed food and lots of sugar, but that's what happens if all you see around is highly processed food and sugar

I also wonder if this is so visible because a lot of people don't really care what they do and will happily use any bullshit machine to simulate work.

That's a fair point for students, but as a beginner who simply wants to tinker with fun stuff, you can go very far without knowing of a program stack.

I think I had the wrong audience in mind

I wonder why all these easy-to-learn languages use indentation to denote scope, not something like curly braces. Isn't it actually harder to explain?

About year and a half ago I put together code review guide for human-written code to help my team speed things up and show how to operate based on trust, respect, and mutual goals;

This aged well and now the same article shared as a prompt guides LLMs to review generated code focusing on understanding and maintaining consistency in a codebase

Raylib v6.0 3 months ago

No bindings, I wrote a few wrappers myself to make often used functions a bit more swifty, but otherwise its pretty smooth sailing

Raylib v6.0 3 months ago

a lot of cool-looking stuff in my ECS is supported by Swift parameter packs; however, once you start using them a lot you find limits pretty soon.

One example: the following wouldn't compile in swift:

  func query<each T, each K>(
    _ body: ((repeat each T), (repeat each K)) -> Void
  ) { ... }
so you kinda work around it with extra type wrappers but this looks ugly - I've been using macros to hide some of the ugliness away xD

edit: the example is oversimplified just to show the point - in this example compiler can't really tell where T ends and K starts, so its logical; but I had more complex cases where a human would've been able to infer types correctly

Raylib v6.0 3 months ago

there is not much to brag about yet :'(

About a year ago I was curious about building an ECS-based game engine with world simulations like in dwarf fortress, but obviously at much smaller scale while playing Starfield. Something cool started to materialise after tinkering so I thought why not turn it into a space-sim roguelike with a simulated living world.

I use swift because it gives me fantastic devex with all its great type inference and macros + raylib gives me cross platform input handling / rendering and window management.

C-interop setup is basically instant - you point compiler to c headers and the API becomes immediately visible on swift side

As for swift ergonomics, I particularly love that I can now write very readable code, like:

world.addRelation(attacker, Attacks.self, target) world.addRelation(player, Owns.self, sword)

or

for (entity, position) in world.query(Position.self).with(Health.self, Velocity.self).without(Enemy.self) {}

Raylib v6.0 3 months ago

I'm currently building my roguelike in swift using c-interop with raylib - this brings me so much joy

The situation you describe isn't easy to get out of until you address whatever fear is causing you to over-worry about every step.

Thanks for the reply, I think this is exactly what I needed to hear; will try to reflect on this.

From the very top of my head: I know exactly what I need to do but I feel like with every tech choice I need to either learn "how" or refresh my previous knowledge.

Wearing multiple hats in rapidly popping up and fading out tech startups didn't really help to go deep with one thing (as I managed to with objc/ios)