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alec_irl

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I would highly recommend that anyone interested in reading manga on an e-reader check out the boox page: https://shop.boox.com/products/page

I have had this for a year and change and use it interchangeably for books and manga. The 7 inch display is sharp and I use CDisplayex to read manga in horizontal mode with both pages displayed to preserve spreads and other multi page layouts. It works like a dream and I've ready literally hundreds of volumes of manga this way. It also natively support FTP and runs Android, so you don't need to do anything special beyond dropping the files on your device.

Honestly really sad that so many people are so paranoid from years of being fed right wing propaganda that they block much-needed investment coming to their community. I grew up in Michigan and I know towns like Big Rapids - like much of the state, they're stuck in a doom spiral where people and capital are leaving with nothing being done to stop it. Americans are content eating themselves if it means not giving an inch to imagined enemies.

DALL·E 3 3 years ago

The comment you're replying to is referring to the video game industry crash in North America in the early 1980s. Basically the market was flooded with games of poor quality due to a lot of factors, including Atari's complete lack of quality control on games they put on their 2600 console. Nintendo ended up redesigning their Famicom console as the Nintendo Entertainment System with an emphasis on it looking like a VCR as opposed to a cheap game console like NA audiences were used to (the Famicom itself is fairly small and plasticky with permanently attached controllers). Additionally they were strict about licensing development on the system with the goal of fostering a crop of family friendly, high quality games. It was a couple years after the fact (iirc) but Nintendo's efforts to differentiate themselves in the wake of the crash obviously payed off and led to a long period of Japanese ascendancy in the games markets. So the crash cleared out a lot of the market and led to a huge opportunity for Nintendo.

The big story with this new Zelda game, and why it is able to include so many deep and interlocking systems on top of a staggering amount of content, comes down to institutional knowledge at Nintendo. Many of the people working on or giving input on this game have been making Zelda games for decades. Eiji Aonuma, the current producer of the Zelda series, directed every mainline Zelda from Ocarina to Twilight Princess. Hidemaro Fujibayashi was at Capcom when he directed Oracle of Ages/Seasons, Four Swords, and the Minish Cap in the late 90s and early 2000s. Skyward Sword was the first Zelda he directed and he went on to direct Breath of the Wild and Tears of the Kingdom. While Western games studios crush their developers with crunchtime and pursue flashy graphics over deep systems, Nintendo nurtures and retains its internal talent and as a result they do far more with technically inferior hardware. Contrast Tears of the Kingdom's smooth launch with the ongoing debacle of Overwatch 2 from Blizzard, whose devs just announced they won't be delivering one of the core promised features of the sequel. Obviously not every Western studio is as bad as Activision/Blizzard, but Nintendo running circles around everyone on 7 year old mobile phone hardware should prompt some serious soul searching for Western games execs.

Hey thanks for your Pocket cores, man. I really appreciate how fully featured the SNES core feels, even if it doesn't have save state support. You're doing the lord's work!

Hard to overstate Godard's importance to the film world, both as a critic and a filmmaker. As a critic with Cahiers du Cinema he and others championed many forgotten Hollywood films and established one of the first recognizable 'canons' of film -- one of the beginning points of film history as a subject. And unlike his predecessor and colleague Bazin, Godard went beyond theory to actually create films that embodied the radical new ideas about film that the Cahiers crowd promoted. I've seen people in the thread mentioning Italian Neorealism, and some of the great Hollywood films of the 50s, all fantastic examples of forward-thinking film art. But Godard and his contemporaries' contributions were about synthesizing earlier developments with a pop-art bent in a way that destroyed established boundaries of the medium and paved the way for explosions of film creativity on the continent and beyond. His genius was finding a middle ground between directors like Hawks and Rosselini, or Ford and Renoir, and using that space to create indelible masterpieces. RIP JLG