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ajpocus

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Does it necessarily follow that a solo dev, working on a project in their spare time, will accrue massive technical debt? I'm honestly asking, as a solo dev that works on projects in my spare time. If it is the natural progression, how can it be avoided?

jpap, this is the best HN thread I've seen in a while. I never comment, but I'm compelled to now, because it's not often I see a hack this mesmerizing and exciting. For a moment, I almost wanted to drop everything and dive into JPEG myself, something I don't think I've felt since reading about John Carmack and his game engine hacks. Even though I understand <10% of the details being discussed, I'm compelled to learn more. Thanks, jpap. :)

My teammate Dane brought up this idea over lunch, and we hacked this out last night. We thought it would be really interesting if designers could submit their best ‘signup’ button and compete to see which one is most clickable. There are a lot of interesting places to go from here: design categories, vote tallying methods, and analysis of user demographics and their design preferences. We're both longtime readers of HN, and we'd love to get feedback from the community.