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ajhenrydev

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This report reads a bit like AI writing :/

You need to have an already malicious payload on your pc to make this exploit work (via clone/download/magic). I can understand the severity of the exploit but at the same time I’d hope to not have to run into this situation for it to happen in the first place

I have a daily puzzle game called https://lettered.io and I’ve been playing around with shareable replay gifs via gifenc. It’s been fun trying to get good looking replays without sacrificing size for quality

The age of AI has been incredible for the daily game space because you can play around with ideas so much faster and riff to find something that works. On the flip side, there’s a lot more games that just rip off another idea and change some mechanic slightly to make it “new”

Still cranking away on my daily game called https://lettered.io. I’ve been learning a lot about WebGL recently trying to improve perf and UX on some of the larger puzzles

I recently had someone email me saying they loved my game but ran slow on their 12 year old(!) android phone that really put things into perspective for me

Thanks a ton! Difficulty is a great question. After a few rounds of puzzles, I like to aim for an 85-90% completion rate and found that puzzles with around 30-40 characters or usually 10-15 words is the sweet spot. Smaller letter pieces can also up the ante. There is a seeded puzzle generator algorithm that handles puzzle layout and piece creation. There’s an option to create your own puzzles and it’s always a treat seeing the bee movie script get generated lol

Having worked with implementing SAML for a large University-funded application, I learned more than I ever wanted to know but less than I needed to know