I will take AI seriously when the data used for training is gathered with consent from its authors.
HN user
agersant
This project was started when Subsonic became closed-source in 2016 (which made me very upset). I wasn't too excited about using that API at the time. Nowadays, OpenSubsonic looks like a protocol worth supporting so I will be looking into it!
Not at the moment, although this fits well into the project scope.
Thanks for taking the time to write this reply. Happy to hear a lot of this is in motion!
In Firefox, go to Hamburger menu -> Settings -> General -> Language and appearance. There is a big three-button setup with Automatic/Light/Dark options (where Automatic is your OS-wide choice).
After 30 years of using and developing for Windows, the last straw was the repeated full screen ads pushing Windows 11. A couple months ago, I took the plunge and built an AMD desktop w/ NixOS. Goodbye forever Microsoft.
Now I get to look at the continued enshittification from a distance. It's still sad but at least it's no longer my problem.
Thanks for the great support <3
Re: 7 I think in the end all the videos did upload successfully, but the client UI stopped reporting progress at some point.
A couple more suggestions:
- Would like a select-all button instead of clicking videos 1 by 1
- An option to switch from grid view to list view could be useful
- Home UI shows 25 items per page but the grid has 3 columns so the last row is never full - which makes it seem like there are no further pages.
- When moving items, the item count in the title of the destination-selection dialog keeps increasing for every move operation. I think items are not deselected after moving?
Thank you!
Some feedback after using it for a few minutes:
- When clicking the "+ create" menu, left-clicking whitespace on the page does not close the dropdown
- Home page takes very long to list videos (even with a single video). Updates after moving videos/deleting videos/creating folders also feel unresponsive.
- On home page or inside folders, videos do not have thumbnails (just a generic camera icon)
- While a video is being moved to a directory (spinner be spinning), the delete/move options under the search bar are still present
- Would like an option to apply resize/compression settings to videos on upload to help manage storage space
- When failing to upload due to size limit, the UI does not say what the size limit is
I think this is a promising service so I'll upgrade and hope the quirks improve over time!
Edit:
- Trying to upload 30-ish 100-200MB videos at the same time in the web UI, many error with `Unable to mark session as finished`.
Incredible timing, I was just looking for somewhere to store and share my video game clips. This looks more appealing (cheaper) than Streamable.
I love that there is a Linux Appimage but does it also work with just a browser?
The name of the story is Ubik, in case anyone is looking for it.
For the simplest use cases, I can plug Polaris[1] which I have been maintaining for many years.
Pros:
- Very reliable
- Very performant
- Works well with large collections
- Trivial setup
- FOSS
Cons: - Small featureset
- Infrequent updates
- No official iOS client (there is a third party client however)
[1]: https://github.com/agersant/polarisdo you have SSE/AVX intrinsics (others?)?
Yes. https://docs.rs/simd/latest/simd/
Can you write assembly embedded in Rust code?
Also yes. https://doc.rust-lang.org/reference/inline-assembly.html
I have the opposite experience. LocalStorage can leak between tests and that has been an issue for years: https://github.com/cypress-io/cypress/issues/2695
You can do both of these operations using the Windows Key + Arrow Keys on the keyboard.
I've played a couple of these games (Opus Magnum, EXAPUNKS). What I liked about them is that they distill the experience of software engineering to "just the fun problem solving" part.
In these games, you don't write RFC, set up CI for your project, do code reviews or battle old dependencies. It's just you, a clear goal and all the right tools to reach it - somewhat similar to assembling Lego (or Ikea furniture) but with the fun of problem solving added.
Making something real would definitely net you a more satisfying end result, but maybe wouldn't be as entertaining. Obviously this depends a lot on what you find fun in programming and how smooth your real projects go!
Just gave this a whirl and it's pretty neat! Some feedback:
- App looks very pretty. Highlights are the subtle animations when scrolling long lists in the Library, and using album art in individual rows.
- I like the output of the visualizer. The glitch transition between tracks looks great.
- Having the visualizer in the background while browsing music is a bit distracting.
- Definitely needs some default imagery for the visualizer, I expected it to work out of the box.
- Took a really long time to index my music collection (about 20 minutes for metadata and another 5 minutes to generate thumbnails). This is for 81,000 songs w/ a high-end desktop computer.
- Under library > artist, `Unknown Artist` has almost all albums attributed to it. Most of my collection is MP3 with ID3v2.4 tags (artist field always populated, album artist populated when applicable). In Hyperchroma, most artists are listed with the correct number of songs, but 0 albums.
Probably not what you're after, but I think this could be very successful as a free/cheap alternative to After Effects specifically to generate the music videos. (rather than a music player)
Iron is very much abandoned, I would not recommend it. I agree Actix and Rocket are the more common picks!
FFXIV is a single linear game, which gets prolonged by regular expansion packs (Heavensward, Stormblood, Shadowbringers, and now Endwalker coming out this year). To progress, you have to play the base game and then the expansion packs in their release order.
Starting point options are:
- Free trial (base game + first expansion pack) w/ a few restrictions.
- Purchase base game + first expansion pack + monthly subscription
- Purchase base game + all expansions + monthly subscription
Most people say that the quality of the base game is significantly lower than the expansion packs that came after. It is also possible to pay to skip ahead but I would not recommend it as the game eventually builds on its initially weak story.
This website has been making the rounds on social media for a few days - it's not just a HN sample.
I agree it is still a heavily biased sample though.
As a hobbyist Flutter user, I would like to be excited for this release.
However, this announcement page does not do a very good job at highlighting changes and new features from Flutter 1. The only concrete feature mentioned is the web platform being stable. Everything else is old news or plugging random companies.
The changelog (https://flutter.dev/docs/development/tools/sdk/release-notes...) looks like a dump of the VCS history, which is also useless. Sample changes:
- [flutter_tools] HACKTOBERFEST (cla: yes, tool)
- [manual roll] Roll Engine from 1ef10b240e28 to f84e7a019663 (12 revisions) (cla: yes, engine, team, waiting for tree to go green)
- use_is_even_rather_than_modulo (a: accessibility, a: tests, cla: yes, f: material design, framework, team)
I would strongly suggest adding editorialized release notes for developers.
I haven't worked with it myself but I heard Photoshop's PSD format is a good candidate.
You can add Lua to this list!
This news is being shared everywhere in game dev circles, it would be really hard to miss.
It automatically reverts to home every few days (at least using the official Android app).
I don't know about Python but the standard Rust dependency management solution (Cargo) is extremely similar.
I don't have any insight but you can subscribe to this issue to see how things are moving: https://github.com/SergioBenitez/Rocket/issues/1065
Hello fellow Rioter!
Foobar is still working fine though <3