HN user

adrianhon

3,033 karma

Co-founded Six to Start, Lead Designer and Co-Creator of Zombies, Run! Also made The Walk, We Tell Stories, Smokescreen, Perplex City, A History of the Future in 100 Objects. Originally trained as a neuroscientist and experimental psychologist.

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Comments123
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www.nytimes.com 1mo ago

As the Job Market Stutters, Simulated Work Is Surging

adrianhon
10pts6
mssv.net 1mo ago

Meet Nikolai Evreinov, the 19th century Nathan Fielder

adrianhon
29pts4
www.nytimes.com 1mo ago

Australia's Social Media Ban Is Floundering. Can It Still Help Younger Kids?

adrianhon
4pts0
strandfall.com 1mo ago

Strandfall is now open for sign ups

adrianhon
2pts1
mssv.net 1mo ago

Epos Daimon, the Magic School Where Teens Play Fascists

adrianhon
3pts0
www.nytimes.com 1mo ago

Pope Leo Warns of Risks from A.I. In 42,300-Word Encyclical

adrianhon
12pts2
mssv.net 2mo ago

Epos Daimon, the Antifascist Magic School for Teens

adrianhon
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mssv.net 2mo ago

Organising the First English-Language Jubensha Convention

adrianhon
1pts0
mssv.net 2mo ago

I'm Making Strandfall, a Solarpunk Orienteering Larp

adrianhon
3pts0
journals.uol.edu.pk 2mo ago

Was physical education as bad as people remember it? A Qualitative Thematic Rev

adrianhon
3pts1
mssv.net 2mo ago

I'm Making Strandfall, a Solarpunk Orienteering Larp

adrianhon
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strandfall.com 3mo ago

An Introduction to the McNair-Feldman Device

adrianhon
1pts0
www.newyorker.com 3mo ago

Sam Altman may control our future – can he be trusted?

adrianhon
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mssv.net 3mo ago

Austenland: The Most Immersive Austen Experience?

adrianhon
2pts0
www.theverge.com 3mo ago

Sony is raising PS5 prices by $100 in April

adrianhon
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www.epicgames.com 4mo ago

Today's Layoffs

adrianhon
67pts1
www.theguardian.com 4mo ago

Playing with dolls can help children develop imagination and social skills

adrianhon
3pts1
eieio.games 4mo ago

really easy tetris

adrianhon
4pts0
www.newyorker.com 5mo ago

Can Ozempic Cure Addiction?

adrianhon
63pts103
www.theguardian.com 6mo ago

A bombshell': doubt cast on discovery of microplastics throughout human body

adrianhon
39pts3
www.bbc.co.uk 7mo ago

OBR calls in cyber expert over botched release of Budget analysis

adrianhon
3pts2
www.newyorker.com 11mo ago

The History of The New Yorker's Vaunted Fact-Checking Department

adrianhon
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www.newyorker.com 11mo ago

The Vatican Observatory Looks to the Heavens

adrianhon
1pts0
www.bloomberg.com 12mo ago

Burning Man Is Burning Through Cash

adrianhon
2pts2
mssv.net 1y ago

The Ladder: A Hilariously Surprisingly Replayable Escape Room

adrianhon
2pts0
www.newyorker.com 1y ago

What Happens After A.I. Destroys College Writing?

adrianhon
49pts111
mssv.net 1y ago

Experimental Playgrounds

adrianhon
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mssv.net 1y ago

Playing First Contact in Eclipse, a 3-Day Sci-Fi Larp

adrianhon
69pts6
mssv.net 1y ago

Playing First Contact in Eclipse, a Spectacular 3-Day Sci-Fi Larp

adrianhon
3pts0
mssv.net 1y ago

Beyond Agency

adrianhon
2pts0

"Five years ago, a mysterious disaster unleashed lethal, invisible storms across the world. Today, you've joined a scientific expedition to Edinburgh that hopes to put humanity back on its feet. You have three hours to deploy prototype spatial computers across a park and investigate the storms – but not everyone will get what they want, and no-one will emerge unscathed."

Strandfall is an orienteering-style live action role playing game (larp) for 20-30 people, inspired by Stalker, Death Stranding, Eclipse, Station Eleven, and solarpunk, made in the Nordic larp tradition.

My friend and I are building Strandfall, a highly physical outdoor larp (live action role playing game) that uses custom spatial computers: https://strandfall.com

Players are survivors of a global disaster that has unleashed mysterious, deadly storms. For three hours, they investigate the origin of the storms and make fateful decisions about their future as individuals and as a community.

We received Immersive Arts funding, which means we can run it in Edinburgh later this year. Here's an excerpt from our 2025 grant application about exactly what those are:

--

Our “storm sensors” are novel spatial computers designed for outdoor usage over long distances. They will house ePaper displays, LoRa (long range) radios, accelerometers, gyroscopes, and GPS chips in a 3D-printed enclosure to provide a low-tech way to augment the reality of the park. These computers will be cheaper, more rugged, longer-lived, and more capable than smartphones, deployable to locations with zero cellular service and no battery charging options.

The sensors will be mounted on top of camera tripods for deployment. Runners will carry them through the park, then position and aim them in the correct direction, as co-ordinated by “operators” using walkie talkies. This will let players feel like they are really setting up important equipment, scanning historical sites for clues (like surveyors), and establishing laser communication links. Lacking colourful touchscreens, the sensors will be less distracting for runners, helping them focus on their surroundings. Essentially, they are a highly tactile and deeply realistic way of immersing players in a post-apocalyptic setting, since such devices – not smartphones – are the most likely to be used.

OP here: I played it on Steam Deck for 20 hours, it was fine. No performance issues; a very small minority of art was hard to see because it was small, but using the Steam Deck's built-in magnifier tool (Steam + L1) was easy enough.

I do think random people are invested in my take on this game, yes. If they weren't, it wouldn't have been upvoted. It's actually very difficult to get links on the front page of HN, the signal to noise is quite high.

I post around a third to a half of the articles I write on my blog to HN – the ones I think people here will like. Sometimes they hit and sometimes they don't. Three weeks ago I wrote about Odysseus, a very ambitious larp, that was popular here:

https://news.ycombinator.com/item?id=43414992

And last year I wrote about my thoughts on The Sphere in Las Vegas:

https://news.ycombinator.com/item?id=40858165

As for things I disliked, I wrote about Tonight with the Impressionists, a VR exhibition in Paris:

https://news.ycombinator.com/item?id=40745133

I think you are saying that anyone posting a positive article about something you don't know about on HN is a shill, which seems quite strange. Sometimes people genuinely like things and want to share their thoughts on why.

My final note is that Blue Prince is not a relatively unknown indie game. It was included for free on PS Plus and Xbox Game Pass at launch – quite unusual. It was also previewed by quite a few publications and is almost certainly going to be shortlisted in a lot of game of the year lists.

And to be clear, I have not been paid to write this article. There are no incentives involved whatsoever.

OP here: I can see how that would be frustrating and I do touch on that in my piece. It’s not my job to convince you that you should like it, but I would say that the mystery and atmosphere and sense of discovery is what pulled me through the first hours where I wasn’t sure what was going on. If those things don’t chime with you, it can be a slog. What I’ve told other people is that it’s better not to view the game as a race but more a place to explore.

OP here: Is there anything that makes you say that other than the fact that it’s positive and I received a review key? I’ve written about plenty of games I didn’t enjoy that I got for free (e.g. for judging awards) including games that were very well-received, like Viewfinder and Pacific Drive.

Bad Education 1 year ago

OP here: perhaps I should have added an /s next to the video game bit. To be clear, being a game developer who has made games for kids, I do not actually think they are obviously bad.

Since this has been reposted by the same poster several times, I don't feel bad about reposting my review calling it a "glorious failure": https://mssv.net/2023/12/26/the-invincible/

tl,dr: It looks incredible, like no other game you'll see today, and it grapples with deeply interesting themes – but it's extremely annoying to play and suffers from a serious lack of editing. There's just too much friction to become truly immersed. Still, other games can only wish their failures were this daring.

(Last time I made this comment it was immediately downvoted to oblivion. Shortly thereafter, the post itself disappeared from the HN front page, perhaps due to some kind of brigade-detection?)