This is a different Animotion -- a Revealjs wrapper written in Svelte by "Joy of Code" from Youtube.
I guess from the URLs that the Svelte project predates this one:
https://cssanimotion.pages.dev/ https://animotion.pages.dev/
HN user
This is a different Animotion -- a Revealjs wrapper written in Svelte by "Joy of Code" from Youtube.
I guess from the URLs that the Svelte project predates this one:
https://cssanimotion.pages.dev/ https://animotion.pages.dev/
It's already possible to bring a supported keyboard into VR on the Quest.
Compatibility is unmatched.
I've had no issues with my Hue bulbs after 5+ years, but if I was getting bulbs now I'd probably opt for something with Thread[0] support like Nanoleaf Essentials line (no affiliation).
Looks cool, Here's mine! :) https://www.splice.ie/hn-tree.mp4
Did you write the pattern yourself?
I believe Moonlight uses Nvidia's GameStream protocol, so it's not quite the same (you need an Nvidia card to use it).
Classic Mac OS (<10) used : as a directory separator, so it's probably related to that.
This article [1] contains some info: "Intel tells us that we should start seeing laptops using the new CPUs hit the market in September."
[1] http://www.anandtech.com/show/11738/intel-launches-8th-gener...
Interesting interview with the same guy (audio).
http://voicesofvr.com/214-using-three-js-to-create-social-vr...
First person games as they exist today don't transfer well to VR. The issue is the locomotion problem: Moving the player in the virtual world but not the real world causes motion sickness, since they're not getting a matching input to their vestibular system. Oculus' system today is suited more for cockpit games or 3rd person games with gentle camera movement. Valve are also targetting room sized first person experiences, where the user has enough physical space that the play area can be mapped 1:1.
I wonder if this reply isn't coloured by the stigma GP was trying to point out. Recklessness and paranoia aren't in themselves mental illnesses. What portion of the general population experience paranoia or recklessness vs people with mental illness? I bet the rates aren't all that different, it's just that in extreme combination it earns the person a de facto badge of "mentally ill". That's usually shorthand for "I don't have enough information to understand this persons motives, so I'll label them as crazy and be done with it".
I fail to see how suggesting that this shooter is mentally ill would contribute to the shooting and killing of mentally ill patients
It's possibly perpetuating the widespread belief that people with mental illness are predominantly violent. The _vast_ majority are not.
This shooter is not being stigmatised at all, as i see it: attention is being drawn to a potential sufferer who is not receiving (adequate) care.
I guess the "mentally ill" label is a bit more compassionate than "violent criminal", but it also applies to millions of harmless people who don't necessarily benefit from being lumped into the same label.
The article you cited describes games that feature 2d projection of artificial 3d movement that doesn't correspond with the signals coming in to our vestibular system. The same is even more true for VR experiences -- artificial movement that doesn't match what we feel causes nausea for many. The reason Valve can claim 0% sickness is that they're only talking about experiences that don't generate mixed signals, where the player's position in the real world matches 1:1 with the virtual perspective, so that sense mismatch sensation never has reason to trigger.
Apologies in advance for the format and poor writing, I'm very tired!
This can be done trivially today with Facetime and other video software. Its largely seen as a gimmick.
I find Facetime awkward and not at all like being with someone. That's in contrast to my visit to AltspaceVR a couple of months back. The community relations guy was giving a demonstration of body/handtracking, so his avatar was fairly well articulated. Despite everyone having robotic heads and the rest avatars being simplistic, I very much felt like I was in a courtyard with a group of people watching a man give a talk.
In the end, people value efficiency, not meatspace equivalents of things. That's why Amazon has all its products with an easy search box and a one click button, instead of a virtual shop assistant.
People (will) value both. It's not like AmazonVR is going to be a giant mall where you walk to the electronics department and browse things by sight. The search box is a very good way to find what you want.
That is a fairly obscure edge case here. Neurotic shoe buyers aren't going to buy a $500 headset and a $1000 gaming PC to buy shoes. They'll take themselves to the store, to you know, actually try the fit, which is fairly important.
I think GP is talking about a future where VR is cheap and ubiquitous.
That sounds a lot more like AR, not VR, nor the meta-verse.
Technically augmented virtuality.
You sound exactly like the people who were telling me Second Life would change everything about 8 years ago.
I never bought into the Second Life hype. Navigating 3d space with 2d devices is never going to feel right outside of a few experiences -- namely games.
The concepts are exactly the same, you're just putting on a fancier display. The metaverse is a failed concept for what are fairly obvious reasons. SL proved the skeptics right, so why are we still having this ridiculous conversation?
One metaverse as envisaged may very well be a failed concept. That said, the fact that you use the phrase "putting on a display" makes me think you've probably never felt "presence" in VR. It is mind blowing, and that's the reason the conversation is circling back.
It's possible that the heart is the phenomenological seat of mind for some -- either innately or culturally -- irrespective of objective anatomy. Perhaps the problem with the religious articles is that they are being overzealous in trying to link the two domains? To me it's a question of whether using a biological abstraction internally is more useful than (one of) the religious/spiritual models.
It's already established that traditional FPS games don't translate well to VR (it's even mentioned in the article). VR is a relatively unexplored medium and it comes with new constraints as well as new possibilities. Long range locomotion is one restriction that doesn't seem easily solvable.
It's possible to stimulate the vestibular system electrically:
http://en.wikipedia.org/wiki/Galvanic_vestibular_stimulation
unintuitive
Unintuitive for whom? It abandons the traditional structure, which some people are accustomed to, but I suspect that it would be measurably more effective for people who haven't developed patterns of familiarity with the traditional workflow.
just like a vi buffer in input mode
I think the key difference is discoverability. In gedit I can immediately see how do 6 common actions, and that there's another layer of less common actions in the hamburger menu. I never had to google "how to exit gedit" for example.
I think it's a little unfair to compare the gedit UI at different sizes. I hastily mocked up how they would look at the same size: http://i.imgur.com/hb6TLEr.jpg
Personally I love the minimal and uncluttered look. I don't need big buttons for copy and paste, and even on a 30" monitor I appreciate the extra space it allows for actual content.
Just a small note... when I changed my bootloader from Chameleon (BIOS) to Clover (EFI), I stopped encountering upgrade issues. Clover lets you do "native" OS updates without resorting to messing around with the bootloader. I upgraded to each 10.9.x release and have been on the public yosemite betas since beta 1, all without touching any boot flags or kexts or anything like that. iMessage and the app store have continued to function too.
I don't know. The first time I tried acid on my own I was quite afraid of having a bad trip. It turned out to be wonderful and transformative. My second solo trip I told myself something along the lines of "just don't worry" and it turned out pretty grim. A statement like "just relax" doesn't really compute cleanly and depends a lot on the subject's state of mind.
For me the number one factor was my external environment.
This exchange made me grin :)
To add some value to my comment, here's a cool video from one of armadillo's test rockets: https://www.youtube.com/watch?v=9u0qlIoSSkQ
Does Strata have a website?
There's some advantages to using a web-irc client. You get a clean way of scrolling back through your history. Unread message count is stored server-side. In general the state is synchronised where a bouncer can leave multiple clients out of sync with each other.
There's specs[1] for a third version of the irc protocol that seems to accommodate this.
[1] https://github.com/ircv3/ircv3-specifications/blob/master/sp...
Well persistence is a factor too. Say your display is updating at 120hz without low persistence... the image stays on screen for 8ms, so you have, say, 1ms of accurate image plus 7ms displaying an inaccurate image. For whatever reason our brains prefer to have no image rather than an inaccurate image, so it helps to turn off the display for that 7/8 of a frame.
While you can do that with LCD, you have to wait 5ms for the pixels to change before you can strobe, so your frame is an extra 5ms out of date. That's my understanding at least, I'm not an expert by any means.
The persistence is just 1 factor... LCD response time is very slow compared to OLED (~5ms vs ~0.01ms). Every millisecond is important when it comes to VR.
That's true, though I resent being called oversensitive :)
It's sexy enough because they put that effort in in the first place. If they don't continue it would begin to look sloppy, as the piece points out. It's not bike shedding because good design is integral to Apple's brand, and good design is about attention to detail.
It's not as good as the video implies... still quite easy to get it to glitch out. Notice in the demo video that they flip their hands pretty quickly. if you rotate them slowly things get a bit funky. I guess it's pretty hard to compensate for occluded fingers.
I was going off http://en.wikipedia.org/wiki/Holographic_display FWIW