HN user

__cayenne__

170 karma
Posts18
Comments15
View on HN
geohot.github.io 3mo ago

Zappa: An AI Powered Mitmproxy

__cayenne__
3pts0
github.com 3mo ago

A 5x faster Maestro runner implemented in Go

__cayenne__
2pts0
llmskirmish.com 4mo ago

Show HN: A real-time strategy game that AI agents can play

__cayenne__
220pts78
pashpashpash.substack.com 4mo ago

My lobster lost $450k this weekend

__cayenne__
59pts28
llmskirmish.com 5mo ago

Show HN: A real-time strategy game that AI agents can play

__cayenne__
4pts1
llmskirmish.com 5mo ago

Show HN: LLM Skirmish, an RTS game you play with LLMs

__cayenne__
1pts0
llmskirmish.com 5mo ago

Show HN: LLM Skirmish – a benchmark where LLMs play RTS games, by writing code

__cayenne__
5pts2
github.com 6mo ago

Apptron – Run Linux in the Browser

__cayenne__
1pts0
docs.python.org 9mo ago

What's New in Python 3.14

__cayenne__
14pts1
www.sec.gov 11mo ago

Figma's S-1/A from their IPO today

__cayenne__
4pts0
blog.yonder.gg 1y ago

What happened to the AI game? Lessons from experiments in AI game design

__cayenne__
5pts2
registerspill.thorstenball.com 1y ago

There's Beauty in AI: From skepticism to fascination

__cayenne__
1pts0
playsnatched.com 1y ago

Show HN: My party game where AI decides if you’re funny

__cayenne__
84pts39
directory.llmstxt.cloud 1y ago

/Llms.txt Directory

__cayenne__
1pts0
playsnatched.com 2y ago

Show HN: Snatched – My game where you lure LLM-powered NPCs to your alien ship

__cayenne__
4pts0
bountylist.org 2y ago

Bountylist – A list of short-term, high-impact projects for hackers

__cayenne__
2pts0
playsnatched.com 2y ago

Show HN: Snatched! – My game where you lure LLM-powered NPCs to your alien ship

__cayenne__
13pts9
rpg-gpt.vercel.app 3y ago

Show HN: rpgGPT, RPG with LLM-Powered NPCs

__cayenne__
29pts18

Didn't observe any cheating attempts at the JS level yet, the primary attack was LLMs trying to find local creds to access the other LLM's per round strategies from inside the harness (which ultimately was OpenCode running in Docker).

In the benchmark, in each round every LLM plays every opponent, and then we do that multiple times (an "epoch").

In the community ladder, when a player submits a strategy it plays a match against the latest strategy submitted by every player.

There’s two levels of in game event level logs the LLMs have access to, one less token intensive than the other. Duplicate and uninteresting game state can be compressed and interrogated by the LLMs via tool use. All game state is available as text only state.

In 2012, JCPenney launched their "Fair and Square" pricing campaign, which included adopting whole number pricing. This campaign was considered a significant failure and is attributed with causing a 20% decrease in sales.

Currently using gpt-3.5-turbo. All state has a json representation that gets based between the game engine and the LLM. In v0.2 not handling the context window super well, planning to use a "memory" management prompt + storing state in game engine in v0.3

This weekend at the NYC GPT/LLM Hackathon, we built rpgGPT, a text-based RPG set in the world of Occidaria (think fall of the Western Roman Empire, with a slightly magical twist). System hooks allow the LLM to set persistant game state, and every NPC is powered by the LLM. As you discover other NPCs in the world they are created on the the fly along with an avatar image. We've seen interesting emergent game play. My favorite experience to date was a character, after living through a particularly dicey adventure, decided they deserved the moniker "the Brave". Because the game engine has a rename character hook, that was persisted to the game state. Hope you can try it you!