HN user

Vektorweg

124 karma

#Haskell

Posts4
Comments164
View on HN

Normally, there is no issue with people downvoting stuff on the Internet. But on HN, voting results in karma, which results in rights. Downvoting is therefore taking away rights, and as seen, on the basis of just opinions. Since downvoting itself is a right, opinions on HN are shaped by those that hold power with this right over others. HN is, more than any other place, enforcing its own filter bubble.

Its a common trend to use permissive licenses on your own code, and its understandable to do so as good will. But given the described problem, one might be better off with copyleft clauses and other restrictions in order to reduce abuse from big corp.

Maybe the ability to display references should be a feature in your tool?

As for my experience from Blender, you either utilize its UI to display it where you want it or put the references directly into the scene. Its also common for 2D artists to just use layers on the canvas for keeping references.

I feel that "everything is a fullscreen application" is not such a bad idea, as I can't concentrate on more than one thing at a time regardless. The rest is just tabbing.

First try in Vivaldi's private mode got me still a 0.3 . Then I tested it while being logged into Google and it went to 0.9 . However, when I tried it again in private mode, I got 0.9 there too. Temporary fingerprints show quite the effect.

Most argue to switch, because of Google's webRequest API changes in Chromium. Would like to remind you, that its not set in stone yet, especially whether Opera, Vivaldi and Microsoft will follow Google's plan.

I believe, that the way data is structured in Prolog is easier and more flexible than in SQL. Sadly I was busy with other things, so I can't tell for sure how it looks for bigger projects and I haven't tried Datalog yet. But I wouldn't consider SQL as a holy grail, after I run into various issues when dealing with not so relational data.

The best way to learn computer graphics programming is to first ask what you want to do with it. Most people interested in this topic have some end goal, be it just writing a game. In that case, writing raytracers and rasterizers may just be a waste of time, when the main interest isn't the interworkings of math, but to put something up the screen. For a reasonably wide range of modern tools, its absolutely not necessary to know any deep math to bring to screen what you want.

The only thing I worry about is high complexity. If its so complicated, that only a few megacorps can implement it, it should be abolished. That would especially mean to scrap most web standard concepts and replace it with more general concepts.