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RunSet

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Their purpose is to be the human delegate that represents the corporate entity.

A simulacrum of accountability to be replaced in lieu of ever acknowledging fault. No machine could ever replace a flesh-and-blood scapegoat.

Firefox seems hellbent on rapidly turning into a reimplementation of Chrome

You can rest assured that Mozilla will never copy Chrome's updating the mouse coordinates during dragstart, drag and dragend events.

"the spec doesn't specify what the properties should be set to, just that they should be set and we currently set them to 0."

https://bugzilla.mozilla.org/show_bug.cgi?id=505521

16 years and no sign of a resolution. I look forward to celebrating the day that bug becomes old enough to split a six pack with me.

Edit: It was first filed on July 21, 2009 so it will soon be 17.

Firefox has struggled to get the sliver of market share they have today. I highly doubt that there are that many people like you and me who crave a real Firefox engine on iOS.

Egg on Apple's face for expending so much effort to deny so few people something they don't actually want.

"AI data centers" are so non-central and located in places so data-sparse (yet rich in cheap electricity) I consider them more likely fronts for crypto mining.

Play any game with good UI and you will see animations used everywhere. Instant transitions are only good in theory.

Would you rather the game have the coolest load screen in the universe or no load screens at all?

At the same time, why does everything need motion?

To hide the user interface congestion exacerbated if not caused by the ubiquitous animation.

Imagine reading a book if the letters just sat motionless. You'd need to be constantly studying the page.

"Better to rush to do the right thing than to invest the necessary time determining what the right thing might be." could be the Wayland motto.

Does anyone else have the feeling they run into this sort of thing more often of late? Simple pages with just text on it that take gigabytes (AWS), or pages that look simple but it takes your browser everything it has to render it at what looks like 22 fps?

It is to do with websites essentially baking in their own browser written in javascript to track as much user behavior as possible.

He *did* really do OSS. But he don't really do OSS.

id Tech 4 is licensed under the terms of the GNU General Public License v3.0 or later, and is to date the last id Tech engine to be open-sourced.

https://en.wikipedia.org/wiki/Id_Tech_4

At QuakeCon 2007, Carmack told LinuxGames that he would integrate as little proprietary software as possible into id Tech 5, as "eventually id Tech 5 is going to be open source also. This is still the law of the land at id, that the policy is that we’re not going to integrate stuff that’s going to make it impossible for us to do an eventual open source release." Carmack resigned from id in 2013, and no source code release followed the launch of id Tech 6 in 2016.

https://en.wikipedia.org/wiki/Id_Tech_5#Marketing_and_licens...

Cool Hand Luke, which I prefer, has its protagonist sentenced to a work camp for an absurd crime.

A more recent prison movie which made me feel similarly to Cool Hand Luke and Shawshank Redemption while watching it is "I Love You Phillip Morris" (starring Jim Carrey and Ewan McGregor).

We mourn our craft 5 months ago

I started programming over 40 years ago because it felt like computers were magic. They feel more magic today than ever before. We're literally living in the 1980s fantasy where you could talk to your computer and it had a personality. I can't believe it's actually happening, and I've never had more fun computing.

https://en.wikipedia.org/wiki/ELIZA_effect

I also can't believe it's actually happening. ;)

No, it packages open source game data (which can't be distributed because it is copyrighted) so that it can be installed and will work with the games that already have debian packages.

So in the case of quake (for example) it makes a .deb file, which when installed will create the directory structure in the correct place and put the .pak files, config files, etc. where debian's quake engine package(s)[0] will look for them. This .deb file for the quake game data won't do anything on its own. You need to also install a quake engine, which debian includes.

You can create the game data packages from the installation CD, from a working install directory, or from a Good Old Games installer.

[0] https://packages.debian.org/stable/games/quake

If native software was routinely available, launchers might not feel necessary.

But I sure as hell don't want to invest howevermany weekend days figuring out how to make games from other platforms as easy to play as Steam games on SteamOS.

For games that are licensed under terms that allow it, Debian's Game Data Packager has already automated that work. And- as your comment suggests- a native port is much better than running on a wine shim, which will always be second-rate.

https://wiki.debian.org/Games/GameDataPackager

List of games supported by Game Data Packager:

https://game-data-packager.debian.net/available.html

On the other hand, those who find contemporary game development trends distasteful might find much to like about the fruits of the Debian Games Team's work on game-data-packager.

https://game-data-packager.debian.net/available.html

The games on that list have native ports that can be integrated into the Debian environment just by installing packages, and the game data packages can be automatically generated from each game's official install media.