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Ros2

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I think it was a beta and not a demo but either way, it contained 95% of the game not obfuscated in any way. So I saw the ActionScript code quite a while ago!

There is a hardware button on Subarus to disable EyeSight when you go through the car wash.

Anecdotal, but the alarm before the auto braking in my Crosstrek (2020) saved me two times. And I was in the car with a friend who activated the auto braking when they had just purchased it and weren't used to driving it.

I interviewed years ago with someone who let me know that they use a pseudonym as an employee and their chosen name even got posted as the author for articles they wrote for the company. They were very concerned about their privacy.

I know their blog, which is their HN username, and this tool found their other account.

Perhaps ironically, this person stood out a lot because of this and I didn't forget them.

This is basically what iOS shortcuts is hoping to be. You can do some simple coding with widgets like that and then you can invoke your shortcut like `hey siri, <shortcut>`.

Avoids reciting the steps you want and gives you reliability, but I suppose requires any 'variables' to be hardcoded (or for you to create multiple instances)

10 Years of Meteor 4 years ago

I made a few Atmosphere packages back in the day, some of them had a good # of users.

Aggregate database queries using Meteor (at least as of 1.0) would create an immense amount of backend overhead if you queried through minimongo. And the overhead was incurred as long as a user was on that page because of how the reactivity worked. I tried making a PR to optimize this but apparently it wasn't comprehensive enough. I kept checking for years but no one attempted to fix this. Before you get nostalgic for Meteor, issues like that were awful.

Meteor (and RethinkDB) were just* pub/sub you had almost no control over. Was fun playing around with, though!

* (also, being able to automatically add accounts and authentication was great)

True enough overall, but I'm surprised no one has let you know that NPM actually doesn't allow you to delete packages anymore (after the left-pad controversy). You have to email them and then you are judged by how many downloads you have. If you have users relying on your package, they do not let you delete it.

Thanks for posting this. An acquaintance of mine did this job 6 years ago and I wasn't sure if it still existed.

Crowd-sourced humans are making Google appear more intelligent than they actually are. I always envisioned that spam efforts would just immediately set off an alarm that would be handled by a bot to blacklist you without a human even knowing your site existed, but there still seem to be at least a few ways to game Google's search ratings.

F# Good and Bad 5 years ago

In the 2010s, there were a lot of posts about how C# could never even match F# even in 30 versions from that time.

But then C# started adding compiler flags that allow a redo of past suboptimal decisions (nullable reference types) without breaking existing code.

What is the current feeling on this? It seems kind of countered by the fact that the C# team is no longer bound by any past decisions.

Yes it will have to do that. Some packages .npmignore the source files so those may not even be present.

But doing that is actually easier than having to deal with all the different ways of versioning packages. For example, I am not using git tags in my project, some others may be, some may be using a branch not named `master` to deploy from. They're going to have to intelligently traverse the git tree to draw meaningful conclusions.

Wishing you hadn't worked so hard on your deathbed in your 80s is something people say after they have already saved enough money to live out their post-career life.

When you're in your youth working, you have no idea what this number is and better to be safe than sorry. If the amount of work you need to do to get through life with your target level of comfort were "solvable", then people would do it. But capitalism is a world of exponential growth, decay, and unpredictability.

When all financial advisors stop padding the hell out of their client's target retirement date just to be safe, then we can say this regret is solely on the conscience of the person on their deathbed.

Does your roadmap include directly detecting against pg_stat_statements? Most of these tools go against the stats tables in the database directly ('SQL Doctor' from Idera comes to mind, that product is very solid)

One super minor thing you may want to change that may help clarify things for both companies and employees (mostly companies) :

Jobs are tailored to your location and skills

I live near a metro area and have been asked dozens of times if I'd be cool 'coming in 1-2 days a week' even though the job listing says 'remote'.

I think, for a 100% remote job board, you may consider revising it to something less specific, but specific enough for taxes/residency/cost of living purposes.

Jobs are tailored to your country and skills

If nothing else it's a pain point for job sites that I rarely see talked about so hopefully you find my reply somewhat useful

Hey just registered, really neat. You don't support 'popular times' results for local places. This may not even exist in your area so you may not be aware of it.

I've always really wanted to make a terminal app to keep track of how busy my local places are. Not saying I'd become a customer who would keep the lights on or anything like that, but at the very least it would make a cool demo.

The article is confusing about the details.

"Last Impact" never got a takedown notice and PC Gamer even wrote an article about it (as well as Nintendo clearly being aware of Kaze).

As I said, there is a lack of aggression against SM64 hacks and it has never really been explained--but yes, they do hate copies or extensions to their engines that are essentially their own game, but better. SM64 online definitely qualifies. But again, this isn't correlated to how popular or how much of an online footprint the games have.

(Article here https://www.pcgamer.com/super-mario-64-rom-hack-last-impact-... )

They seem to really hate direct ports of their work.

Curiously, there is a thriving Super Mario 64 rom hacking community that is rarely hit with notices. Afaik, no one really knows why. There are 100+ games and even a nearly complete level editor. Even when Nintendo were demonetizing videos of their games, these were spared.

I just started using cron to keep my cloud functions warm at a cost of pennies per month. It feels like a strange ceremony to let more knowledgeable people game the system. Even figuring out the time that your functions go 'cold' is a secret handshake you can't find in proper documentation.

I'm curious what's going to happen when everyone else does this too. It goes without saying this isn't the intended use for the price they've set and it's also apparent that >75% of customers will, likely, choose to make this performance optimization before going to production or after complaints of bad latency.

Also it is a bit scary that even with keeping a single server warm, you still pay the cold startup penalty on subsequent scale-ups. Afaik, no cloud provider has claimed to have 'solved' this (yet more secrecy in how the platform is managed)

Snapchat is the only social media that actually celebrates the impermanence and general boringness of everyday life.

Instagram and Facebook may have stories but the site is heavily predicated on pride/narcissism arms race with your "friends".

Even your biggest narcissist can only "win" for 24 hours on Snapchat and from what I can see they'll generally tap out of keeping up any facades to try and make others jealous about how (seemingly) great their life is within 4-5 weeks of using it and then join others in appreciating the little things that make life worth living.

Your own personal values and mileage may vary, but they've hit a niche with me.

Hey Rich, your hackernews clone doesn't perform all that well globally

https://testmysite.io/5a4c2cdf819876444fa127b5/hn.svelte.tec...

I really like Svelte! But I don't even serve my content from Express middleware anymore due to the above problem.

I just feel like you're under-estimating a developer's resourcefulness to make the content that actually is static a static page, and also over-estimating the number of new, traditional client/server web apps (at least by people who are probably in your target audience).

Static performance is hard to beat especially globally and there's a clear performance degradation once you get away from the epicenter. Believe it or not Svelte.technology's landing page actually performs noticeably more poorly coast to coast in the US (>2x worse to load in California than NY--150ms vs 500ms).

I'm not saying give up or anything, just saying it might be a good idea to talk to more JAMStack people :)

I always respond to linkedin inmail because you're going to get deranked in employer searches if you don't. Paying to contact someone is a decent gatekeeper and means they were at least somewhat serious. I don't currently care about inmail but I see the usefulness of the service and don't want to be ranked out of it for being unresponsive.

There is a giant gap between the public client and their proprietary API.. something in the middle is the only sensible solution (50-100$ a year). I would definitely pay just for more options on getting their data.

This is going to cannibalize their gnip/API business but their pricing is in the thousands per month and any small or midsize companies have so many work arounds to get the same information it's laughable.

If the language is fake, enough special attention was paid to constructing it to look real enough in the present day to still attract analysis. If it's real, it hasn't ever been turned into anything meaningful. Either outcome is incredible.

It's a fun problem. Any angle you attack it at seems to just lead to more questions and dead ends (with some WTFs thrown in).