Very cool. My first "proper" game used Construct 2 back in 2013, still runs great in current browsers! https://raicuparta.itch.io/circular
HN user
Raicuparta
https://www.patreon.com/raivr
Part of RSC is the ability to have each component fetch their own data on the server, or at build time. Meaning you can use this part for static pages, offline apps, etc. But that part is unrelated to this vulnerability.
I already feel this with an app that only serves a few thousand people. Even with the paranoia I managed to mess up the updater once, a year+ later and still have people who haven't updated from that version.
Always good to have a few redundant systems to help with this. Minimum being some way to push alerts to specific versions.
Doesn't sound very smart to iframe to some unknown third party that could be compromised. But their implementation is pretty simple, can easily be copied and implemented on your own domain.
Their example doesn't even seem to work on mobile at least (just iframes the homepage itself), which doesn't really inspire confidence.
You're going at it all wrong. You just need another LLM on the other end of the API too.
I've tried it, it currently does not handle that scenario well at all.
catch_unwind doesn't catch all panics. I imagine that running a thread would actually catch all panics, but I don't know enough about the subject to say that confidently.
https://doc.rust-lang.org/std/panic/fn.catch_unwind.html#not...
Interesting, thanks for the answer. I wonder if it's just way worse on Windows for some reason.
How is desktop performance and startup times for you with Flutter? I tested some flutter apps like Flutter Folio and they seemed to perform poorly.
I'm currently suffering the pains of developing a Tauri app that relies on the system WebView (which is the default for Tauri). It's unreliable (especially on Windows where people love to mess around and run "debloat" scripts), and causes slight differences on each platform. Tauri lets you bundle the WebView, but this causes the installer to grow like 150 MB. I presume this alternative would be a lot smaller.
I don't use SMS myself but in this case it sounds like I'd be better off just not being your friend.
My favorite example of this is turkey, the bird, being named after Turkey, India, or Peru, depending on the language being spoken.
Octopath Traveler is a Square Enix game.
I hold this one close to my heart, I was a beta tester for it and designed some of the puzzle levels (you can see me on the credits page there)
I'm pretty sure that's how Unity started too? Unity versions 1 and 2 were never available to the public
I made a game with Phaser a long time ago, playable online here: https://bravebunny.github.io/curvatron/
I even released it on Steam with some extra features. I made it free there too since it was selling barely anything after the first few months: https://store.steampowered.com/app/404700/Curvatron/
I will not share the source code since it's embarrassingly bad (was basically how I learned JavaScript), but you can easily find it if you really want to.
Button elements and other clickable elements are all detected by accessibility tools as such. If links were the only thing they could click, the modern web would be almost completely unusable, which isn't the case.
The initial prompt says something like "role play as an alter ego without a moral compass" (it accidentally revealed the prompt a few times to me, but it should be easy to "prompt engineer" it to reveal the full thing). So it's pretty much been instructed to say controversial statements.
I have my domains on Porkbun and all info is hidden, including in .com domains. So maybe they saw that with some other tld
That's an interesting way to think about it. I can try coming up with a counter-argument:
We can probably train ants to do those things, that would be a way of communicating with them. It would just be slow, inefficient, and unreliable, so we put our resources into methods we can more directly control and improve. The same can happen from this magical future AI's perspective: why use silly humans when other artificial alternatives are more likely to succeed.
I'm guessing you don't know much about the subject, and didn't read too deeply into it. Third party apps are only a part of the problem (which you're also misrepresenting), and not the one referenced in the comment you answered to. I suggest following the links in the post to understand the full depth of the problem.
Except it still opens new windows all the time. There doesn't seem to be a way to force it to stay in one window unless specifically dragged out, like how browsers work.
The restored pixel art in every example is blurrier than the original jpegs, I guess because it didn't align perfectly with the original pixel grid. So it doesn't seem very useful.
Browsers provide multiple ways to store data like that locally, you don't need cookies. And even if you did, you wouldn't need consent to store that preference.
To what did you switch?
I've never noticed that. I do have a problem rendering mirrors though.
This is a thing in the original Westworld movie (1973). They couldn't get the hands right.
One reason some people do this is so they can feel currents, and it's a cool party trick. But the real effect is spending the rest of your life explaining to people that you can't do something because you have magnets in your fingers.
There are also plenty of two letter subdomains left, so I guess it just never got that popular.
No, because then you'd either have to teleport the player to a slightly different position in the exit portal, or you'd end up behind the exit portal. If you're behind the exit portal, you'll be able to see stuff you aren't meant to.