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PtaQQ

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Hey, PtaQ here, BAR’s Community Manager. I’m sorry this was your experience. There are definitely some very competitive lobbies, but harassment is not acceptable. Please report any players involved, as reports are the only way we can identify patterns and take action. We have an active moderation team and do review them.

For a more relaxed experience, I’d recommend trying less established meta maps. Lobbies marked “rotato” rotate maps after every game and are usually among the chillest. Players tend to be less rigid about roles and expected builds there, which generally leads to more positive interactions.

Hi, PtaQ here, Community manager for BAR. The idea behind the monetisation is to sell what has been built through the publishing funds. Everything available today and a lot more content will be released for free too and always available.

Basically, the paid content will boil down to a single-player campaign.

The funds help us finish and release the game which still needs a lot of focused effort which is not something you can reliably sustained without commissioning some of that work.

The post below explains it in detail.

https://www.beyondallreason.info/news/beyond-all-reason-and-...

Hello, CM for BAR here, nice to see it mentioned :)

As Zephyr says state manipulation cheats are impossible since they would lead to desyncing any online battle.

Since every user technically has access to the whole game state there are user side cheats possible, like LoS hack, but these are easily detectible (as well as spectator cheating) and very active moderator team makes sure anyone using them is perm'ad so it's not worth for people to try them and it's been super rare so far.

Smurfing (using alt accounts with lower ELO to get weaker opponents/avoid moderation) is probably the most prevailent type of "cheating" but there is a lot of active and passive countermeasures implemented so most players will rarely experience issues with that.