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Practicality

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I still think the key is raising the collective intelligence. Not that smart people are always productive, but they are capable of being so.

So long as the average human is just barely sapient, we aren't going to be collectively achieving much. It's always exceptional individuals who have great achievements.

Average people don't really do much. Nothing personal against being average, of course, it's just not sufficient for great achievement.

I think intelligence augmentation, such as neural lace and Neuralink, is a step in the right direction.

It's just a blog post about what he has observed as a common problem with teams falling behind. I think it's a little much to call it worthless.

Excessive focus on unimportant details is a real problem. Everybody probably naturally focuses either too much on details or too little, and this person recently ran into some teams that focused on them too much, preferring to polish features the customer didn't care about rather than finishing the product.

At first, I only saw one ad when I went there (just now). I forgot I had my adblocker on. Then, I tried to load the page again and saw "Haaretz.com is now inaccessible to visitors using ad blockers"

Wow, someone is actively working to squeeze the incoming traffic.

Targeted ads. They look like interesting articles but then when you get there it's just a few facts and then more ads. You end up making somebody money from ad clicks but never find out the information.

Ironically, the solution is to usually just google the topic, satiate your curiosity and move on. But I can get stuck in a looking at ads for an hour before I realize what is happening. It's such a waste.

Oh man. About 10 feet behind my chair is where another department likes to have their meetings. And for whatever reason, they also like to stand there and swap gossip about all the employees.

I mean seriously. I DO NOT need to know any of those things. Especially while I am trying to work. Please go away. Of course they talk really loudly too.

"Why on earth is this a test for autism?"

I agree. There is a clear gender difference in seeing color [1][2][3][4]. The use of colors here would invalidate the test for autism, at least in the context of gender difference, since it would be testing for how well you see shapes versus colors.

1: http://jov.arvojournals.org/article.aspx?articleid=2191999 2: https://www.livescience.com/22894-men-and-women-see-things-d... 3: https://www.colormatters.com/color-symbolism/gender-differen... 4: http://news.nationalgeographic.com/news/2012/09/120907-men-w...

I have been having a lot of fun playing this game with lots of others here on Hacker news.

Some suggestions: 1) Make the levels more obvious. It's not clear why players are stronger than others for some time. It would also be nice to see how far I need to go to level up more clearly.

2) ADD CHAT! I can't emphasize this enough. We need to be able to yell at each other and complain and work together.

3) Add the ability to switch classes more often.

4) Make the differences between bots and humans more obvious. I want to immediately know when I am fighting a person. A different color name, make them glowing, something.

5) Show the leaderboard after you finish. I want to be the best player today, or the last hour, or the last week or whatever.

6) Don't deduct any stats when I level up. Sometimes when you level up you are suddenly slower. I shouldn't get punished for leveling up.

7) Show my kills against different players. Let me develop a grudge. It makes it fun.

8) Show a message when a player kills a player! Let us know something cool happened.

Like those privacy policies you get from your credit card companies: "Do we share your personal information with other companies? Yes. Is there anything you can do about it? No."

I always laugh at these. At least they are telling me.

Here I thought it was a post on the singularity. It might be ironic if all the AI starts running into all sorts of 2038 bugs and this ends up being a huge issue.

For what it's worth, I was taught to sit in the intersection when making a left turn in driver's ed.

Maybe it's an east west thing, but here is a video of a guy complaining about people who DON'T enter the intersection: https://www.youtube.com/watch?v=q_bcjCOzob4

Again, he is saying that the proper thing to do is to enter the intersection and sit, regardless.

So, it seems like the issue may be that in some areas this behavior is promoted (even in drivers ed classes) and in others it's illegal.

Of course, I am not from a large city that deals with gridlock, so that may be part of the difference.

"Hopefully you'll leave this talk a little dumber than you started it, and be more immune to the seductions of AI that seem to bedevil smarter people. "

Nice.

All in all, effectively reasoned. I've been making similar arguments for the last few years. AI is likely to create a lot of problems, and solve a lot of problems. But I think both aspects are messy and our relationship with our future technology will be complicated and fraught with regular human issues.

Some of those potential issues are very serious, yes, but serious like automating jobs and not solving the employment issue, or creating a very effective army of automated drones and single-handedly taking over a country (or, sure, the world), not issues of AI destroying the planet and/or enslaving all of mankind.

There was still a driver, but all the bins and cans were ID tagged and had weight sensors installed. This was earlier technology (a lot of cities have similar things now), but it was basically a locking hydraulic lift that coupled with an interface on the cans. That picked the cans up over the truck and inverted them. So it just dumped things into the truck.

So there were no workers, just a driver.

Because of the jobs issue, they went back to having two men that pick up the cans by hand. But because everyone had the new cans with all the extra hardware now the work was harder. It was the worst of both worlds until they issued everyone new regular trash cans a few years later.