Hi HN, So i've just launched Make Us Proud. I've been working at Apple for the last 2 years, and now i'm finally living out my dream.
I'd love to offer our services up to you guys in the HN community.
Happy to take any questions or comments
HN user
Hi HN, So i've just launched Make Us Proud. I've been working at Apple for the last 2 years, and now i'm finally living out my dream.
I'd love to offer our services up to you guys in the HN community.
Happy to take any questions or comments
Nice work.
Alternatively, you can hold Cmd and double click a folder to open in a new window.
In addition, i find adding your editor of choice to the finder toolbar quite handy (open current folder in editor). Here is the applescript i use to open in sublime text - https://gist.github.com/1541764
You can easily modify the above to fit your editor of choice.
While it looks nice, it is completely inaccessible for non-mouse/non-visual users.
I recommend that the developer takes influence from the AEGIS/AOL/TPG accessibility demos - http://hanshillen.github.com/jqtest/#goto_datepicker
Agreed. That and Pusher is not built on Node, rather on Event Machine.
The strength of TextMate has always been its powerful scripting interface, something that Sublime currently lacks to extreme.
For me anyway, there are few text editors that can equal the power than TM provides in this domain. Please prove me wrong.
Of course! This is now nearly possible in Chrome/Safari/FF5, but the limiting factor is still primarily re-paint time rather than the simulation itself.
Untrue, I used a port of Box2d (not this port, our own version) to build an "HTML5" game for sony, see link - http://www.youtube.com/watch?v=AicnuLQxHoQ
Unfortunately the game was taken down due to the Japan situation. Understandable.
Under Safari i was able to simulate ~80 live physics objects in a high collision environment at full frame render, bound to the DOM at 60fps on reasonable hardware 6 months ago (safari still has the fastest DOM paint time out there now).
Even when using Firefox 3.6 i could manage around 20 dynamic objects.
No CSS3 animation, just math and re-paints.
Javascript Math is not slow (at all), its generally the DOM/Canvas slowing you down.
Yep, and they did it well!
Here is a demo if you are interested: http://ajaxorg.github.com/ace/build/editor.html
And here is the GIT repo: https://github.com/ajaxorg/ace
Notice the last commit was only hours ago, so its still quite active
How will this be different?
Why Canvas for rendering text? Makes very little sense, DOM hardware render support is better on many platforms right now.
Looks great, but why would someone suggest installing this rather than Chrome Frame?
Looks like a neat service, but browsing the public javascript 'snips' there is a large amount of quite terrible code that i wouldn't recommend anyone uses.
Not that this is in any way detriment to the service itself which looks good, merely a warning.
This is quite cunning, it appears to have the FFT pre-parsed as JS objects. It then actually plays back a single audio file (http://daftpunk.themaninblue.com/Cameron%20Adams%20-%20Defin... or ogg version), while using the js object data to represent the FFT data. e.g http://daftpunk.themaninblue.com/js/data_da_funk.js
A very convincing illusion of a 'realtime' mashup, but the audio API spec just isn't there cross browser to allow this in real time right now.
Or perhaps it was just running benchmarking software, who knows!
Looks to me like someone has cloned areas to cover the score overlays that were present in the original.
You can see a line in the top right of the manipulated image - http://farm3.static.flickr.com/2236/5733655921_b28748984b_o....
Which matches the position of the score banner shown on the original - http://farm6.static.flickr.com/5101/5734289061_34f76398e9_b....
Unlikely this was done 'accidentally'
Its easy to detect these features, ideally one would only load this lib if the features are supported.
The -webkit-transform: translate3d(0,x,y) (3D, not 2D transforms) property forces the element to be hardware accelerated under mobile safari, without this, the redraw would be around 10 times slower. This is the whole point of the library (hacking around a known issue in mobile safari)
Besides, he states that the code requires iOS. It is not a mistake to include vendor specific code in this way when targeting a specific platform for optimisation.
Interestingly, it actually falls back to a DOM based renderer. Inspect it using Safari and you will see what i mean.
one word, symlinks!
Neat idea, but it lacked feedback for the user.
I have forked the project and added a pop-over description of the error when the user mouses-over the 'diagnosed' element (not supported on all elements)
Instructions under OSX
To get this working in Webkit Nightly - webkit.org
1. install Webkit Nightly from http://nightly.webkit.org/
2. paste the following into terminal: defaults write com.apple.Safari WebKitWebGLEnabled -bool YES
3. visit the link (this has minor render issues for me under webkit)
To get it working in Chromium:
1. first install latest chromium from: http://build.chromium.org/f/chromium/snapshots/chromium-rel-...
2. Drag into Applications folder
3. launch from terminal using: ./Chromium.app/Contents/MacOS/Chromium --enable-webgl
4. visit the link
You might want to check out http://www.chromium.org/developers/demos-gpu-acceleration-an... for some more awesome webGL demos.
or, mrdoob's awesome site of course: http://mrdoob.com/
Well, i love it. Its a great way to organise my endless daily mind jottings.
I have made it into a quick little desktop (fluid) app with some minor css changes to help it blend in a bit
Heres a screenshot: http://www.webnibbles.co.uk/dropbox/workFlowyFluid.jpg
If you are interested in running this standalone (OS-X) you can get the app here: http://www.webnibbles.co.uk/dropbox/WorkFlowy.app.zip
Or you can get fluid from here and give it a go yourself: http://fluidapp.com/
The company i work for has been doing this for quite a while now, unfortunately our clients mostly just pay the extra...
Really interesting idea,
i wonder when a company will release canvas/css3 visual design tools comparable to flash. I seem to remember Steve Jobs mentioning in a keynote that Adobe should be building tools for this exact purpose.
I havent tried out your code, but it is definitely an interesting prospect
Stranger things have happened with the harmony source: http://mrdoob.com/blog/post/696
As for the WACOM integration, the docs here seem reasonably explanatory: http://www.wacomeng.com/web/release_notes.htm - thanks for the offer however :)
Just had a play with Colorillo, looks great!
Looks like your right, i cant find many similarities in the code. I had heard from a very good source that it was directly based on Harmony, perhaps only in concept it seems! Thanks for pointing this out. Currently eating my own hat.
who would have thought it would be so easy!
This is based on Harmony by MrDoob. Example: http://mrdoob.com/projects/harmony/ Fork on Github: http://github.com/mrdoob/harmony
Its a great bit of work, the brush engine is simple to pick up too.
I really wish deviantART would fork the github repo, its not a drastic departure from the current source. i'd love to see how the WACOM integration works!
I wonder how many people have paid for the extras in the DA version.