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MrNibbles

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Hi HN, So i've just launched Make Us Proud. I've been working at Apple for the last 2 years, and now i'm finally living out my dream.

I'd love to offer our services up to you guys in the HN community.

Happy to take any questions or comments

Enhance OSX Finder 14 years ago

Alternatively, you can hold Cmd and double click a folder to open in a new window.

In addition, i find adding your editor of choice to the finder toolbar quite handy (open current folder in editor). Here is the applescript i use to open in sublime text - https://gist.github.com/1541764

You can easily modify the above to fit your editor of choice.

TextMate 2 15 years ago

The strength of TextMate has always been its powerful scripting interface, something that Sublime currently lacks to extreme.

For me anyway, there are few text editors that can equal the power than TM provides in this domain. Please prove me wrong.

Of course! This is now nearly possible in Chrome/Safari/FF5, but the limiting factor is still primarily re-paint time rather than the simulation itself.

Untrue, I used a port of Box2d (not this port, our own version) to build an "HTML5" game for sony, see link - http://www.youtube.com/watch?v=AicnuLQxHoQ

Unfortunately the game was taken down due to the Japan situation. Understandable.

Under Safari i was able to simulate ~80 live physics objects in a high collision environment at full frame render, bound to the DOM at 60fps on reasonable hardware 6 months ago (safari still has the fastest DOM paint time out there now).

Even when using Firefox 3.6 i could manage around 20 dynamic objects.

No CSS3 animation, just math and re-paints.

Javascript Math is not slow (at all), its generally the DOM/Canvas slowing you down.

IE WebGL 15 years ago

Looks great, but why would someone suggest installing this rather than Chrome Frame?

Looks like a neat service, but browsing the public javascript 'snips' there is a large amount of quite terrible code that i wouldn't recommend anyone uses.

Not that this is in any way detriment to the service itself which looks good, merely a warning.

This is quite cunning, it appears to have the FFT pre-parsed as JS objects. It then actually plays back a single audio file (http://daftpunk.themaninblue.com/Cameron%20Adams%20-%20Defin... or ogg version), while using the js object data to represent the FFT data. e.g http://daftpunk.themaninblue.com/js/data_da_funk.js

A very convincing illusion of a 'realtime' mashup, but the audio API spec just isn't there cross browser to allow this in real time right now.

Scrollability 15 years ago

Its easy to detect these features, ideally one would only load this lib if the features are supported.

The -webkit-transform: translate3d(0,x,y) (3D, not 2D transforms) property forces the element to be hardware accelerated under mobile safari, without this, the redraw would be around 10 times slower. This is the whole point of the library (hacking around a known issue in mobile safari)

Besides, he states that the code requires iOS. It is not a mistake to include vendor specific code in this way when targeting a specific platform for optimisation.

Instructions under OSX

To get this working in Webkit Nightly - webkit.org

1. install Webkit Nightly from http://nightly.webkit.org/

2. paste the following into terminal: defaults write com.apple.Safari WebKitWebGLEnabled -bool YES

3. visit the link (this has minor render issues for me under webkit)

To get it working in Chromium:

1. first install latest chromium from: http://build.chromium.org/f/chromium/snapshots/chromium-rel-...

2. Drag into Applications folder

3. launch from terminal using: ./Chromium.app/Contents/MacOS/Chromium --enable-webgl

4. visit the link

You might want to check out http://www.chromium.org/developers/demos-gpu-acceleration-an... for some more awesome webGL demos.

or, mrdoob's awesome site of course: http://mrdoob.com/

Well, i love it. Its a great way to organise my endless daily mind jottings.

I have made it into a quick little desktop (fluid) app with some minor css changes to help it blend in a bit

Heres a screenshot: http://www.webnibbles.co.uk/dropbox/workFlowyFluid.jpg

If you are interested in running this standalone (OS-X) you can get the app here: http://www.webnibbles.co.uk/dropbox/WorkFlowy.app.zip

Or you can get fluid from here and give it a go yourself: http://fluidapp.com/

The company i work for has been doing this for quite a while now, unfortunately our clients mostly just pay the extra...

Really interesting idea,

i wonder when a company will release canvas/css3 visual design tools comparable to flash. I seem to remember Steve Jobs mentioning in a keynote that Adobe should be building tools for this exact purpose.

I havent tried out your code, but it is definitely an interesting prospect

DeviantArt Muro 16 years ago

Looks like your right, i cant find many similarities in the code. I had heard from a very good source that it was directly based on Harmony, perhaps only in concept it seems! Thanks for pointing this out. Currently eating my own hat.

DeviantArt Muro 16 years ago

This is based on Harmony by MrDoob. Example: http://mrdoob.com/projects/harmony/ Fork on Github: http://github.com/mrdoob/harmony

Its a great bit of work, the brush engine is simple to pick up too.

I really wish deviantART would fork the github repo, its not a drastic departure from the current source. i'd love to see how the WACOM integration works!

I wonder how many people have paid for the extras in the DA version.