You don't necessarily need to buy Fusion, it has a well hidden free tier for personal use, just gotta dig on the site a bit.
HN user
Kerbiter
Software engineer, hobbyist gamedev and reverse engineer.
Can't even understand whether you're being ironic or not.
The only major thing Bedrock has right now that Java doesn't is the new stock shaders, but I assume that is coming to Java soon.
RealismCraft 2.0 would like to have a word with you. And it's paid.
Fedora is rather aggressive in pushing Podman. They have their Cockpit control panel for Fedora Server, and they've simply made the Cockpit Docker plugin unavailable when it was working fine, because "use Podman integration plugin instead".
I dunno mate, I've bought a very popular 60W soldering iron for like 2.5 USD. It has a ceramic heater and a knob to adjust the temperature, the default tip it came with is great, and it's also easily disassemblable. It's far better in quality than anything I could've bought locally for the same price.
I disagree, WPF is quite good to use, and WinForms approach to keeping UI as code is quite moronic. I would say WPF is where it should've stopped.
How long are we gonna be getting those patronizing pieces of advice from people who figured out something based on their experience, made wrong conclusions, and are now eager to "teach" others?
Would've been great as a TTS component that could be installed and used in existing e-readers.
Would've been valid if TTS was, indeed, art, but it's not. Audiobooks won't be able to replace TTS in e-readers just because they need to be produced first. And I don't think my mom would be able to find an audiobook of all the Russian books, or, especially, articles she's reading, and especially synchronise it with the actual book in her reader app.
I thought constant reposts of the same thing are not allowed on HN.
Rusted Warfare Sanctuary Tempest Rising
Somehow the first time I see such pop up in my feed. Glad that someone (judging by the comments that is not the only one project) is working on this, of course I am rather far from the field but to me this feels like a step in the right direction for advancing AI past the hyperadvanced parrot stage that is the current "AI" is (at least per my perception).
Funnily, Democrats released a rebuttal report on their own:
https://oversightdemocrats.house.gov/news/press-releases/ran...
(It's not a reimplementation, it's a different thing that is asset-compatible with the originals. The gameplay, the balance, the engine are different, and the name of OpenRA is not fairly claimed IMO.)
The bugfixes you said are not really something fixed by Phobos, IIRC those can be fixed using INI editing.
Without modifying the game some occassional bugfixes are applied anyways. Among those are elevation overshooting bugfix (not very visible ingame because of artillery not using arcing projectiles in vanilla), some units "dying" multiple times because of damage applied to them during dying, maybe some else.
This is like 2% of Phobos though. As said, this is mostly a tool for modding, so to use most features you need to modify the game's INI files.
Hopefully there will be in future. But for now the docs do have fancy GIF illustrations of Phobos features used, which is the closest you can get.
Basically it patches bugs found in the original game and provides new engine features. RA2YR engine is not like modern game engines, you don't have a scripting language, everything is configured via config files without the need to code, hence modders can't implement custom game mechanics apart from what the engine provides. For example, per-unit shields with additional HP and different armor were not possible to do, with Phobos it is possible.
Uhh it's not really new, I think it's been around for like 20 year-ish? Flecs though does bring new stuff to the table, for example relationships, which all the other ECS implementations do not.
This is how we avoided COM registration for Blowfish in YR, maybe this well help you.
https://github.com/Phobos-developers/Phobos/blob/develop/src...
That's a great writeup and a great effort! Perhaps we could integrate with your efforts at CnCNet somehow. Come hang out with us on CnCNet :)