Sorry, I think I didn't express myself properly. My point was that the people involved in those movements unfortunately are not allowed to stop caring about them, as the problems they denounce won't magically go away.
HN user
Kaze404
There is way too much to unpack in this comment, so I'll just laser focus on how incredible it is that you somehow managed to rationalize "we are ok with trans people existing" and "they should live by the rules of the majority, not how they want to live" as two non-conflicting statements, when they are so very obviously contradictory. If there is a condition attached to a group of people existing, then you're not really ok with their existance.
Out of curiosity, why does being an immigrant make you lean towards conservatism? You realize one of the biggest conservative talking points in the past 4 years is how immigrants are “stealing” their jobs?
Must be nice to be able to not care about those things.
I am most definitely talking about Sims 2. I play the Origin version through Lutris, from when they gave it away for free.
We're in agreement then. My ideal world is one where we have cities designed for public transportation (including walking), which would eliminate or at the very least reduce the current problems those methods of transportation currently have for everyone, while the current system provides somewhat efficient transportation but only for those who can afford it. I think spending money and human resources into improving cars instead of public transportation just exacerbates that problem, so it just frustrates me on a personal level to see that this is the direction we're headed to.
The problem is we're currently living in the opposite situation, one which is so normalized most people don't even realize it. We have entire cities built around and for cars instead of people, with public transportation treated as an afterthought and just walking to places not even considered as a possibility. I wouldn't want to force public transportation on people either, but pretending the alternative of forcing cars on everyone else is better, desirable or not current isn't productive.
It wasn't even 30 minutes ago that I read someone defending a nuclear war as it would (paraphrasing) "solve the problem of overpopulation while also taking down some commies".
I like the regex example, but the others wouldn't pass code review from me, unfortunately. Reducing a couple lines isn't worth the code being less obvious.
The reason why I'm against self driving cars is simply the fact that they're cars at all. I sincerely have no idea why we are collectively spending so much time and resources to avoid the solution we've had for years: public transportation. I would much rather live in a world where I have to deal with the minor inconvenience that is waiting 20 minutes for a train to arrive but get to my destination cheaply and easily than all the insane beaurocracy and overhead that comes with cars existing at all.
How do you know people want these things? Do you actually think “yay! I love that this new game has a battle pass system and lootboxes” is a common sentiment? The point is that there is no choice. Sure, companies are very likely making more money off these systems than otherwise, but to say this is because people want it doesn’t ring true to me, simply because they can’t just pivot to a similar game without them, or avoid it entirely. Games like Fortnite are so predatory on monetization that they strip you out of even choosing the base nothingburger characters available for free, instead randomizing which one you get per match to force you to buy something to even have a consistent player model you somewhat like. That kids, a demographic that’s by nature desperate to express themselves, spend piles of money on these systems is no surprise. Not to mention the fact that they’re too young to know there’s even an alternative at all.
There’s also mountains of evidence that contradict the statement that a game without a battle pass won’t succeed. One of the most profitable and respected MMOs currently is Final Fantasy XIV, a game that has nothing like it, in the genre that had micro-transactions and lootboxes before most people even heard the terms. Middle Earth Shadows of War is also a great game that was ruined by loot boxes and progression systems, where the outcry was so big that the developers completely removed them after the fact.
This might sound like an extreme take, but I want people who don’t work hard to be able to live.
The down payment is probably more significant than what your comment lets on. While I haven’t experienced this, it’s not uncommon to hear young people complain that their rent is more expensive than a lease and there’s nothing to be done about it because they can’t afford the down payment.
It’s not conspirational to assume that advertising and marketing is part of forming the status quo, by virtue of those fields literally exploiting human weaknesses to do so. If they simply reflected what consumer want, not only would they not have a reason to exist, but if they did they wouldn’t need to resort to endless amounts of FOMO to get you to buy Season 329 of their Battle Pass.
I took a sabbatical month between jobs, living in a (somewhat cushy) emergency fund, and while we were traveling my partner got sick with something and had to be rushed to a hospital. I called an ambulance at 7AM, and by noon she was back in bed, medicated and feeling much better. We didn’t spend a single dime, not even on the medication, and it’s crazy to me to think that if we were in the US that experience would’ve basically bankrupt us for no reason other than bad timing.
It’s in these moments that the fact that I’ve paid an absurd amount in taxes over the years just… disappears.
Who is "us" here? Abusive customers? I can't fathom someone coming into a store being nice as expected and a retail over fucking them over just because.
if none of those 2 work, you're out of luck
That's not true. There are multiple tools for managing multiple versions of Wine and Wine-related tools for gaming, the oldest one being PlayOnLinux. Lutris is the most widely used one, and works great in my experience.
I'm not entirely sure what the point of updating Wine is in the first place. If you have a version that works with the game you're trying to play, why not pin it? Things definitely tend to break with Wine upgrades by nature of what Wine does, that's why it's common for people to have multiple versions of Wine installed.
Please use wine for more than a few months before commenting on how good it is.
I’ve used it for several years, and even to play Sims 2 from time to time, and while I’ve had issues the experience only gets better over time. It’s gotten to the point where I can confidently install any game on my Steam library and expect it to run. And be right most of the time.
I’m a huge fan of Wine, but there’s no reason to run Factorio under it. The native Linux version works flawlessly from my experience, and I’m even using a distro where problems with native binaries are common.
Google Meet is a browser app.
For desktop, I guess. On mobile I have to zoom and pan, which isn't a great experience.
I'm not entirely sure I understand your comment, but I'm advocating for the opposite.
The ROI for a vacation isn't negative, because you're usually paid during those. In the situation that you're not, it just strengthens the point I'm trying to make. I personally took a 1 month sabbatical between jobs and it was one of the hardest decisions I've had to make. I knew I needed a vacation, but the thought of skipping an entire month's paycheck for that ate me up inside for the first week or so. And from what I've gathered, including talking about it on therapy, it's a common sentiment.
The point being that once money gets involved in a hobby activity, it infects every other aspect. It's no longer about having fun, it's about maximizing what you get out of it.
Note that I'm not saying this is a universal experience, but I've observed it in the situations I described in my original comment.
The company I work for now has a similar approach. I showed a personal project and eventually got an offer. It's not even a particularly great one, as I had not worked on it in a couple years.
I stopped caring about this by having home-manager do all this for me. I don't really care where the files are anymore because I change them through Nix, not directly, and I can choose where that is located.
Everything is slow when the goal is to just complain about things you don't understand.
I played it for a bit but the combat felt like it was optimizing for spectacle rather than depth or satisfaction. Diablo III delivered the top-down grindfest fantasy better for me, so all throughout I kept asking myself why I wasn't playing that instead :p
But why do you ask? Did it go this route too? With Amazon money behind it I figured they'd be ruthless in stopping RMT.
Taxes are the least soul-sucking aspect of this. I've spent an unreasonable amount of my life playing MMOs, especially the Korean ones, where most of the time the goal is to make (in game) money to get strong enough to take on the next piece of content. This is fun because it works like a version of capitalism without, well, everything else. Seeing numbers go up is fun, be it my character's Critical Damage or the funny number at the bottom of my inventory, and having a safe environment where that can be done at my leisure is fun.
But here's the catch: it doesn't stop there. Any of these games where progression is only gated by in-game money and player trading is enabled, will eventually grow an underground market of RMT (real-money trading). The second you're aware of this, it becomes impossible to think of the in-game money in a vacuum. Suddenly you go from playing for 8 hours to make 10 Million Mesos / Zenny / Alz / Whatever to working for 8 hours to make less than half you would working at McDonalds and trading that money for in-game money. This absolutely destroys any enjoyment you could possibly get out of the game, as it is no longer a game.
This isn't even to mention the people who literally automate the game to play itself to make passive income through hacks / bots, though admittedly that can be fun if you're the type of person who's drawn to breaking computers.
Tangent: my latest discovery solves this by just completely axing trading between players. You can collaborate in bosses for loot that gets split between everyone, but you can't just give anyone money directly. It's great!
That was my inclination as well, but the grand parent comment being said unironically wouldn't be the weirdest thing I've seen on this website :p
Is this sarcasm? I honestly can't tell