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KaiserPister

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Show HN: TapToyPia 2 months ago

This was a lot of fun! I beat it in just under 30 minutes but lost to the new settlers.

Thanks for sharing!

That’s probably fair which is why I tried to be upfront that this is shilling. I figure some people might be like me, interested in sprites but not artsy enough to make them. You might start with an ai sprite and fix it via LibreSprite or another tool.

Like the comment above I split sprite sheets into grids with edges for NBP to follow. I have the option to add the canny edge map to the grid to enforce a lot of consistency as well. Then I specifically tailor the prompt to the task.

But even still it has issues sometimes.

I'll shill this project again: I built myself a small sprite generator because I'm a terrible artist.

If you're looking for pixel-art sprites, check out 8bitsmith.com. Or you can just ask Nano-Banana for sprite sheets and it does a pretty good job!

We have been experimenting with adding Spacetime multi-player to our current threejs app. It was surprisingly easy to build the standalone demo but the full integration obviously is not as straightforward.

Sprites on the Web 5 months ago

I built 8bitsmith.com as a tool to make controlled sprite sheets. It was an experiment in vibe-coding and controlled asset creation, so pricing is basically a pass-through cost of using Gemini.

I needed some pixel art for a different project, so I made 8BitSmith, a simple pixel art & sprite generator.

I'm expecting it is pretty niche, but animations tend to be very time consuming for people like me, and getting quick sprites that I can drop into a platform is a big time saver.

The project was 90% vibe-coded and I documented the tech stack here: https://www.8bitsmith.com/tech-stack