The left used to march to stop nuclear war
#NotAllLeftists
HN user
The left used to march to stop nuclear war
#NotAllLeftists
Battleship lacks most other elements that make a good war game interesting.
I feel like if there was some way to backport whatever useful things are in windows 11 (and/or windows 8/10/11+ exclusive games somehow detect their expected OS via polyfills) it would be something I might actually pay for.
Or at least someone should upload a no-BS win11 ISO somewhere.
Never trust a Russian officer
Doesn't seem like a good story to backup this "lesson". What would happen if you showed a US Officer a (possibly missing) US Fighter jet in a hanger? Never trust a US Officer?
Yes, the "secret capitalists hiding in the woodpile" theory of why communism sucks.
Are you saying the United States is secretly ran by communists, and that there is a conspiracy theory that those secret communists are secretly ran by secret capitalists?
enums flawed
I like Typescript enums generally, my only complaint is that they are kept in the final build as big objects, especially in the scenario where you don't enumerate them. I use a replace function with terser to replace them with inlined constants to make my fine build smaller.
Not if AI steals your job, then your backup job, then everyone's plan C has 1000x more applicants than openings, then rent doubles again, you can't afford art supplies, but you can watch YouTube videos of other people doing art (with ads) and ChatGPT can tell anything you want about art supplies you'll never be able to afford again.
None of those are usecases, they're just random products that use "crypto" for no discernable reason.
raycasts getting fired every frame
Also don't need to do this every frame, do X% each tick (not frames literally), rotating which objects get their checks.
I don't think it scales when 99% of us get laid off and we all have the same plan B.
I guess endless frustration and wandering is engagement.
I have a sapper (pre-sveltekit) project from 2019 that doesn't build. I needed to make a tiny update and neither my current computer nor my previously configured netlify autodeploy can produce a build that works. I have no idea, my first guess was that one of the sapper people didn't pin the version of an important dependency, but the project was simple enough that I just wrote a new one from scratch.
GDScript is much faster in Godot 4.
There already available in GCP under Vertex AI, there are a lot of APIs/models.
Are things like this happening in the West?
Isn't there something about abortion snitching in Texas?
For the disk limit, what about procedurally generated textures?
You can already work 100 hrs of you want, then you can 10 big holidays. He didn't propose to illegalize overtime.
The American would be the hare in this story.
Extremely valid question. Most devs should not attempt making their own engine. But 2 caveats:
- learning is also fun
- Most engines (by force or by available tutorials and docs) railroad the end user into some specific genres (in my experience: side scroller, FPS). If you wander too far away and understand the risk/complexity, it might be worth considering.
Is this feature competitive with Samsung Dex/Android Desktop?
I think it would be cool if any user could add bounties to any issues and the maintainers could sort by highest bounty and then complete those first.
I wish some of you-might-not-need-lodash websites would include the approximate file size savings with each featured function. Some of them can be 5kb for a single function.
IME there was a fad (that thankfully never picked up) where people were talking about making giant unreable piles of curry functions and calling it finally, some good functional js.
They looked like write-only code to me and at high-risk of assaulting the GC (aka slower than lodash).
Why don't they just use the maintainer-never-looks-at-bugs + autoclose-for-inactivity-30-days like all the civilized repos?
I'm probably on the mild side of abusing it, I've never seen another developer on my team use it, but I also include self-describing variables for the values. If the reducer function itself is non-trivial, I've give it a name so the final product may look like:
const idNameMap = itemList.reduce(toIdNameMap)
It should be intuitive that itemList is a list of objects familiar to the context of the code, and the result will be like: [{"id1":"Billy"}, etc.IANAL. In US contract law, a contract that includes a clause allowing one party to unilaterally change the terms at any time may still be enforceable, but there are limitations. Such clauses are often subject to scrutiny and may be challenged if they are deemed unfair, unconscionable, or against public policy. Courts may consider factors like the balance of power between the parties, the clarity of the clause, and whether there was mutual assent to the changes.
I'm not familiar with the specifics of Unity's usual contracts, but this is the kind of thing that a court might not take Unity's side on.
FWIW I wrote a program that used webhooks and RSS feeds and needed to prefix both with their direction, I ended up choosing inbound/outbound.
Simple: cron job, one per minute, check for recently created (and/or updated) entries.
They could go by whichever the product itself shows most prominently, or require both units if 2 units are shown.
At my Kroger, almost half the times I try to compare unit price bergen two products, the units are different (e.g. $/oz or $/lb or $/g). And these are always products right next to each other on the shelf.