At the time, Java ran on the web so he could easily share demos.
He used LWJGL, which probably covered a lot of his library needs.
Java has a JIT, so it's not comparable to Ruby and Perl.
HN user
At the time, Java ran on the web so he could easily share demos.
He used LWJGL, which probably covered a lot of his library needs.
Java has a JIT, so it's not comparable to Ruby and Perl.
Is it mainly the reactivity part of Vue that you benefit from, or are there other aspects which are important?
While perhaps this is on me for not stating my position while repeating Bill's comment, I think you are unfairly assuming bad faith.
You are wrong to state that I am motivated by fanatism or jealousy.
I have no involvement whatever with Odin and am in agreement with the parent article (though I think it's personal criticisms veer a bit too far). The creator of Odin using Odin at jangafx is not an appropriate source in my view.
It is disappointing to see that the v programming language has a Wikipedia article given it's history of being essentially fraudulent.
Perhaps it is because Malbolge is notable within the category of esolangs.
Is there any reason why they're not considering a single '?' like rust? Is it a parsing issue?
So you'd have: obj?:method(…)
But it demonstrates that LLMs struggle with basic reasoning. A criticism of LLMs is that they're imitating without a understanding of what they're doing and without a clear plan, so this inability to solve a simple logic puzzle is very relevant. If LLMs didn't struggle with reasoning problems then something like ARC-AGI wouldn't exist.
If you're happy with NumPy's API, then surely JAX is exactly what you're looking for.
You can't claim to have superior knowledge if you admit you're wrong.
Once this happens, players will be able to switch between OpenGL rendering and Vulkan rendering
I think this means you'll be able to continue using Minecraft with OpenGL.
What would be the best way to use Vulkan 1.4 in Rust today? Using the C headers with bindgen or writing my own vk.xml generator?
Clip Studio Paint seems very popular for animation. You could also consider Aseprite for pixel art animation.
Really fun! Developing my intuition for a sphere as I played was a nice experience. As other commenters have mentioned, the game ramps up a bit too slowly. Perhaps it would worth adding more than one food item.
One of the reasons I'm really excited about JAX is that I hope it will allow me to write fast Python code without worrying about these details.
Has the talent moved to anywhere in particular?
People still appear to use Flash these days by downloading an old version and getting a license key from Reddit/YouTube/etc.
Can confirm as someone who was using pre-subscription Office to write/read files while everyone else at work was using the 365 version. Now that I'm using 365 too, I do however appreciate the ability to do shared live editing in the office programs.
If CLU only supported composition, was the Liskov substitution principle still applicable to CLU?
For me, it's the very basics of general relativity which made the distinction between the cotangent and tangents space click. Optimisation on Riemannian manifolds might give an opportunity to apply more interesting tensor calculus with a non-trivial metric.
A good use of linear algebra that I'm working with at the moment is the use of splines as a basis for real (vector) functions. After obtaining the matrix/vector representations you can solve for the spline coefficients (and then plot them).
Linear transforms (such as rotations and displacements) in GPU graphics.
Fourier series in signal processing.
JPEG compression.
Obtaining the best fit element in a vector space of curves given data or other constraints.
Understanding autodiff in JAX.
The mathematical definition of a tensor helps develop intuition for manipulating arrays/tensors in array libraries.
Transition matrices of a Markov chain.
PageRank.
At least you're working with Rust now.
As someone with zero knowledge of psychology, I'm biased against it. Partly because of my vague impression that psychology tries to fit people to models, rather than viewing models as limited approximations.
For a while I've thought it would be nice to know what results the field of psychology actually has that are trusted. Was there anything at all in the taught content which you liked? I didn't realise the DSM-V was that bad. If research on trans people can be cherry-picked, then does that mean that some reliable research exists?
My impression about reality is the opposite. The quantum world makes perfect sense while it's the emergence of the classical world which is unfathomable. The crazy "pop into existence" part is still incomprehensible, so I guess it's essentially the same.
I don't see how that changes anything. By this logic, there's no need for CoT reasoning at all, as a single pass should be sufficient. I don't see how that proves that CoT increases capabilities.
I would assuming that training a LLM would be unfeasible for a small research lab, so isn't tackling small problems like this unavoidable? Given that current LLMs have clear limitations, I can't think of anything better than developing beter architectures on small test cases, then a company can try scaling it later.
CoT models can, in principle, solve _any_ complex task.
What is the justification for this? Is there a mathematical proof? To me, CoT seems like a hack to work around the severe limitations of current LLMs.
Some people just like em dashes—myself included. You can find em dashes in articles written by the author before LLMs became a thing.
The issue is that many of her videos argue that funding for particle physics should instead go into foundations and interpretations of quantum mechanics, specifically research completely identical to what she works on.
This is not helped by the fact that she pushes an interpretation of quantum mechanics viewed as fringe at best. Her takes on modern physics seem typically disingenuous or biased.
There are multiple competing quantum computing hardwares, so you haven't given all of them the same length of time.
What sort of tech/techniques did wondermoss use? Was it generating polygons?
Looking forward to the API when it's stabilised. Have there been any updates on the progress of allocators of this general area of Rust over the past year?