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Guyag

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Neat - I'm in the process of making a similar system which will spit out Spigot plugins, with the aim of letting kids create some simple ones themselves and hopefully planting the seed for getting them interested in programming. As part of this I included a 'split screen' view showing the generated Java in addition to the normal block work area, though this is read-only.

It's been more of a challenge than I thought it would be to design the blocks such that the end set isn't near enough a 1:1 mapping to Java - showing it to a non-technical friend of mine made it clear that my intuition was way off. Would be interested to hear how you approached this (if you don't mind).

Also interesting that I didn't find your website when I was initially researching, though I did come across https://www.learntomod.com/ (and even that was hard to find). I suspect my base search term of "minecraft blockly" isn't the most common one used by the target market to find something for their kids though.

I agree with you that people should probably choose a career in something they're good at, but I think that's separate to the issue of making life easier for people entering the subject from nothing. The CS courses I've seen are different from those in other subjects in that they assume a whole lot more background knowledge, which is a pretty exclusionary assumption to make. Stopping this is no bad thing.

I think GP hits the nail on the head there with the homework analogy, and you with yours. Just talking to my friends in other careers about the work that I do makes me check time and time again just how many assumptions of knowledge I make when talking about anything vaguely technical (which is possibly a criticism of how I explain things, but also/even if so says lots about this issue).

What surprises me is the lack of consolidated resources addressing these basic pain points. I don't think it would be hard to come up with a list of examples just by looking at a normal work day and taking a step back; really evaluating where you're relying on basic knowledge to do even the most mundane of tasks. Once you've been doing this for a few years those tasks are just that - mundane - but for beginners it's having difficulty with those basic parts that is a real turn off. "How will I ever be any good at this if I can't even download code off this thing called Github". If someone could point me towards some kind of existing resource covering a bunch of different areas in this way I'd be really interested in having a read.

On a related note, I'm reminded of one of Dan Luu's related essays on debugging [1], which I recommend reading if you haven't already.

[1] https://danluu.com/teach-debugging/

I've seen (but can't find) some discussion on here about the movie industry in relation to this, I think in relation to what Netflix is doing with their originals. Apparently it's really heavily unionised, with people having incredibly specific jobs which only they are allowed to do, which is strongly baked into their general culture. Doubt it's the same case as SNAP, but just an interesting titbit. Can't find a source offhand.

Depends what you want to get out of them. I find some are mostly focused around some of the more unique/cool challenges they come across (Google[1][2], Slack[3]), and others are more about how they solve the engineering challenges they face through software and/or about their dev process (Uber[4], Twitter[5]). Some are mix of the two (Dropbox[6], Netflix[7]).

[1] https://developers.googleblog.com/

[2] http://research.googleblog.com/

[3] https://slack.engineering

[4] https://eng.uber.com/

[5] https://blog.twitter.com/engineering

[6] https://tech.dropbox.com

[7] http://techblog.netflix.com/

Ditto, that was my entry to 'programming' - to begin with it consisted of copying a bunch Runescape stats scripts from Hawkee and running on my desktop. As it progressed I included some persistence for some feature, implemented by creating a bunch of global variables with the user's nick as the first part of it. I think I felt that storing to file was overcomplicating things, bearing in mind that I was pretty young at the time.

I do recall coming across some scaling issues, which I resolved by spinning up another instance of mIRC and running it with the name <botname>2. That seemed to work pretty well. 'v2' came next, wholly consisting of changing all of the scripts' colours to be homogeneous.

Do you know any good resources on the future of conversational agents? In terms of what need they fulfil - I don't use Ok Google/Siri/Cortana, and rarely use my Echo but for music, and find it hard to understand where they fit in. Home automation is the only thing that comes to mind ("only").

I don't think tagging with something like #ad or #sponsored does nearly enough, especially if hidden amongst a bunch of other tags. (edit: And #sp - are you kidding me?) Traditional ads are obvious through specific placement on the page (sidebars) and/or a prominent "Advertisement" or "Sponsored" label and/or moreover simply having the general look and feel of a 'traditional' advert.

When your favourite media personality is gushing about some product it's really easy to forget it's an advert and they're being paid for it. I know that's what makes it great for marketing purposes, but it feels seriously dishonest and (to me) represents a decline in our standards.

Git Undo 10 years ago

I think this is pretty pedantic. I count that shuffling as rewriting history - that's not what happens in the background but that's what appears to happen, and that is what matters. What would you term it instead?