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Gudin

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If you're not into Microsoft ecosystem then you don't really need it.

In IT company where Mac and Linux dominates we are already accustomed to other software and don't see any benefit in changing everything to use One Drive.

It's also a hell of annoying. Since in 99% of the cases noone is looking over your shoulder it's OK to not give me a puzzle every time.

Also, with consistent numpad I'm able to enter all digits super-quick which is very hard to track. While with randomized numpad I need 5 seconds to find my numbers.

The conclusion is unexpected and stupid.

Android doesn't brag it has 75% share. Actual data is that 85% of smartphones run Android and that's market share. Fact that they are not updated to the latest version doesn't change the market share.

It's similar to React Native - meaning it's very hard to write once on two platforms. You could get somewhere with writing two UI's for two platforms and keep shared business logic.

So, this is nowhere near Flutter.

Same as any other rig for anything. Higher load usually doesn't make much difference in lifetime.

The problem with components is that they can break one day after you bought it, or last 50 years.

For example, in CERN they bought 100,000 disk drives for their huge amount of data. Lets say disk lifetime is 1M hours which is 114 years, so sounds pretty good. But that means, on average, every 10 hours one of their drives will fail.

    There are no requirements to start development. 
    It's an advantage if you know a bit of object oriented programming and git.
Reading this sound so encouraging. I love open-source, but as junior dev, I feel like it's super hard to contribute and everyone expects that you already know all the advanced level stuff.

What does that have to do with performance? You shouldn't serialize hi-rez bitmap and pack it in Intent.

Activities/Intents should at least force you to be careful and not to keep all data around in your memory, but only pass data you really need.