Doesn't work in the latest Chrome dev channel. Ironical?
No errors in the console. You just get a blank page.
HN user
BlogSkins, Flickr, Authentic Jobs, Tiny Speck
Doesn't work in the latest Chrome dev channel. Ironical?
No errors in the console. You just get a blank page.
I got one, because why not? And they take Paypal, so there's no risk.
Any suggestions on interesting long-running processes to start and forget about on something like this? Bandwidth is capped and there's very little local storage.
Authentic Jobs has design/development freelance listings: http://www.authenticjobs.com
Even the people that seem to know enough to help fix bugs are stuck arguing about whitespace and license choice. That's a waste of time both for them and the diaspora time when there are clearly bigger issues to solve.
That's a good alternative. Although I think the game would be easily playable at even a quick walking pace on the treadmill, they could trade each minute on the machine with a minute of the buff next time you login. Or charge up an orb in your inventory that you can use at will.
Sequel in casual conversation, S-Q-L in interviews.
I maintain that Blizzard and 24 Hour Fitness could make a lot of money (or at least get a lot of attention) by installing WoW clients on treadmills, elliptical machines, etc. When you're logged into the game and using one of these machines, your player gets a buff that makes it stronger or gains xp faster. Stop walking on the treadmill and the buff wears off. If they made the buff valuable enough, they'd sell a lot of gym memberships to people that would otherwise never set a foot in one -- and maybe some people would lose some weight too.
Vanity. It's very relevant for my name -- rarely have a false positive.
You have to be under 30 to win.
http://expressjs.com/ is a good web framework for node, if you can get over the fact that their docs all assume that you know Ruby and have used the popular templating engines in it.
All good rules except for the one about distributed teams. Some of the best teams I've worked with have been fully or partly distributed, and as long as everyone has worked with everyone before, it works out fine. In fact, it's a good way to get extra productivity out of everyone, since there's less distraction from being together in an office.