HN user

Fr33maan

28 karma

WebDev, GameDev, living in paradise.

[ my public key: https://keybase.io/fr33maan; my proof: https://keybase.io/fr33maan/sigs/9lExVAcJdgYxJzACgrgBsue2joGYrVZ1teSIr1pgd94 ]

Posts9
Comments51
View on HN

There is a 5g specification called 2D2 which is an acrobym for device to device. Could we create a "p2p" network so we don't need to all pay provider to get internet but rather share bandwidth ?

That's all right and all fine. It's my user choice to install any crappy third party app store on the hardware I bought. I would like to not being protected. The same on windows, I'm warned than executing an unknown program is a risk for me and if I don't know what I do, then I should not do it. That is perfectly fine. Small fences with warning signs instead of 10 meters walls.

WebTransport API 6 years ago

finally a specification for datagrams, unordered and unreliable ! This was one of the big struggles of bringing mmo to the browser. DatagramTransport seems really promising as it provides encryption and congestion control which are the most complicated parts of any netcode. Good luck !

WebTransport API 6 years ago

WebRTC is known complicated to set up and quite unstable. Many companies have made a business of configuring WebRTC.

Studying is not playing casino. Most people don't want to be rich but just enjoy life and having a meaningful activity. You are comparing a non mandatory risky gaming activity with something that we have to do because the society is working like this right now.

If you want to speak about bad choices studies, we need to speak about the society structure to understand that kind of paths.

To understand casino, we just need to learn what is an addiction.

I don't compete with that kind of games but IAP/ads is the business model of 99% of games which makes money, which is obviously a goal. Producing a product of quality is a top priority but it's not enough, you need marketing too in order to have market adoption. There is many games of quality that people don't want to buy. Making a paying game in 2020 on mobile is definitely a wrong strategy choice for most of the games.

Thanks for your answer. Factually, kickstarter is not a business model, it's a way to get some seed money from future players. Once the game goes out you still need to have a business model.

Making a game can be an artist job but it also can be a business which is expected to grow, fast and strong as any business.

I found the use of the word "greed" extremely opinionated. Is CEO of Amazon greed ? Greed let suppose that it's accumulating money in a selfish way, which seems to be a pretty bad stuff. I might not understand the nuance as I'm not a native english speaker but I find really strange to link the desire of making money with the "greed" word.

You are maybe right, maybe it's only possible to consider video games as a sustainable business with freemium addiction. I really ask the question

Well if mandatory subscription is not bullshit then why not. But i do prefer to offer the game for free so everybody can enjoy it. Mandatory sub is a huge toll in term of marketing. If you are not Blizzard then it's really harder to market fit with less players. Another argument against sub (for me) is that the game will be much more fun with more players.

No IAP and no ads? How does a game studio should earn money then? Knowing the fact that business model of games are moving to free to play and than players are now reluctant more than ever to pay a decent price for a game but prefer spend 5x more little by little? Do you intend to reverse the trend? Real question, no trolling.

How a game studio can make money with a F2P game? Or how can we make money from a free 2 play NoBullshit™ game.

Disclaimer: I'm a game developer, I make a MMO F2P mobile game with IAP and ads.

EDIT: I'm not trying to discuss why a F2P with IAP and ads is not always a Bullshit game, you guess that I'm trying to do things well.