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Emperorlou

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We've been held back because most games have evolved from the days of pen and paper style games where mechanics were oversimplified due to the fact that it's just too tedious to maintain complexity on paper. Computer games are due for a rewrite, but let my work be the judge of whether or not my vision is the right one. In the mean time, just smile and nod on that issue, I wouldn't expect anything else.

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[dead] 14 years ago

The video is a conecpt video. There has been a lot of work done on the game itself but please understand that we're gathering interest in the concept alone at this time. Our goal right now is to produce a proof-of-concept by putting together our technical demos into a single application. Please read the follow blog post for answers to many of the most asked questions: http://universeprojects.blogspot.com/

The video is a conecpt video. There has been a lot of work done on the game itself but please understand that we're gathering interest in the concept alone at this time. Our goal right now is to produce a proof-of-concept by putting together our technical demos into a single application. Please read the follow blog post for answers to many of the most asked questions: http://universeprojects.blogspot.ca/

Thats fair. I haven't even hinted at anything particularly new or novel because I'm afraid we're a bit too early in the project to go to that depth. The video is meant to find those interested in the concept. We'll be revealing more about how it works when we're closer to a release.

Sorry I can't divulge more just yet. :/

You're right, the purpose of the video is to garner interest while the game is still in development. We're releasing this video as a means to find those interested in such a game early so that when we have something more to show in a year or so, we'll be in a much better position.

As for whether or not we're capable of doing it, I time will tell. :)

This problem has been solved on paper(though will require some experimentation to get right).

Totally disagree with the reason why civilization has arisen though.

I definitely agree with you regarding the fully immersible quality of games in 1000 years. :) But how frustrating would it be to be in such an amazing experience where the gameplay is limited like MMOs are today? I would simply be unnecessary to cap game mechanics at where they're at today.

I understand what you're saying but its not nearly as difficult as you make it out to be. The exact mechanic we plan on using for inventions like the one in your example is a novel one and I'll have to be vague until I'm farther along in the project.

As for balance issues, IMO, that's a silly notion that have evolved from poorly constructed MMOs; MMOs that have been constructed from obsolete mechanics and limitations. There wont be balance issues (of that sort) in this game. Just to step back a bit, I still like playing MMOs of today, they're great fun, but balance issues are a natural issue in their design, not ours.

There will certainly be shifts in power as technology breaks a barrier in one place and not the other. But equally, shifts in power can emerge in other ways like, via a well controlled government or army.

Yea I would hesitate to draw any resemblance to spore. Spore seemed more about the evolution of a species than a simulation of humanity.

Yes, it would be as you say. Although "high-tech" likely wouldn't happen for more like 10 years, maybe more.

And if you think that is a long time, consider how long we've been getting expansions for WoW. :)

Well it depends on your life I guess. :p

Everyone plays games for different reasons because everyone gets a kick out of different things in life. Theres no reason why one game can't satisfy all and the best way to accomplish that is by creating a game based on the one environment we know _can_ be enjoyed by all personality types -- real life. (note: not that everyone _does_ enjoy real life, those who generally dislike everything have other issues and probably wont like my game either :p).

You're right, the purpose of the video is to garner interest while the game is still in development. We're releasing this video as a means to find those interested in such a game early so that when we have something more to show in a year or so, we'll be in a much better position.

Mechanics would be in place to assist with the organizing of players to make large scale wars possible. Although, especially at the beginning, the logistics of doing so are still a feat in itself.