HN user

Doolwind

675 karma

I make games: http://games.doolwind.com Play my latest game: http://attackmove.io/playit

Posts51
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proton.me 3y ago

Apple is becoming an ad company despite privacy claims

Doolwind
111pts70
www.youtube.com 5y ago

Welcome to Unreal Engine 5 Early Access

Doolwind
3pts0
store.steampowered.com 5y ago

Möbius Front '83 – New game from Zachtronics

Doolwind
2pts1
hackernoon.com 9y ago

Complexity and Strategy

Doolwind
1pts0
qtum.org 9y ago

QTUM Crowdsale 90% Sold Out in 2 Days

Doolwind
1pts0
blogs.msdn.microsoft.com 9y ago

New ASP.NET Core and Web Development Features in Visual Studio 2017

Doolwind
1pts0
www.technologyreview.com 9y ago

Hollywood Has No Idea What to Do with VR

Doolwind
3pts0
www.forbes.com 9y ago

iPhone 8 Leak Reveals Significant Feature Removed

Doolwind
2pts0
www.businessinsider.com 9y ago

Apple suspends sales of its new LG 5K monitor due to hardware issues

Doolwind
3pts0
www.youtube.com 9y ago

Introducing Game Mode for Windows 10

Doolwind
1pts0
blogs.msdn.microsoft.com 9y ago

Introducing PIX on Windows (beta)

Doolwind
3pts0
venturebeat.com 9y ago

How we can create the open Metaverse

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3pts2
equity.indiegogo.com 9y ago

Indiegogo now allows anyone to invest in startups

Doolwind
2pts0
uploadvr.com 9y ago

HTC Vive Goes Wireless with $220 Add-On

Doolwind
12pts0
www.kotaku.com.au 9y ago

Australia's Most Successful Game Studio Is Having an Identity Crisis

Doolwind
3pts1
www.facebook.com 9y ago

Gameroom

Doolwind
117pts165
www.microsoft.com 9y ago

Surface Studio

Doolwind
5pts0
theringer.com 9y ago

Ranking Potential Saboteurs of Elon Musk’s SpaceX Venture

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2pts1
www.facebook.com 9y ago

Introducing osquery for Windows

Doolwind
2pts0
store.steampowered.com 9y ago

Zero Growth in VR Ownership on Steam in August

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4pts0
www.wsj.com 9y ago

Samsung Stops Galaxy Note 7 Smartphone Shipments as Safety Suspicions Spread

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113pts108
garry.tv 9y ago

Tips on Becoming a Gamedev

Doolwind
1pts0
vsavkin.com 10y ago

Why Angular 2 Switched to TypeScript

Doolwind
69pts111
techcrunch.com 10y ago

Second Life creators look to revamp reality once again, this time in VR

Doolwind
3pts0
git.market 10y ago

Git.Market – buy and sell code

Doolwind
3pts0
www.visualstudio.com 10y ago

Visual Studio 15 Preview

Doolwind
3pts0
www.cryptocoinsnews.com 10y ago

Ethereum Devs Hack the Hacker, Price Skyrockets

Doolwind
2pts0
medium.com 10y ago

VR Design Best Practices

Doolwind
2pts0
www.doolwind.com 10y ago

Virtual Reality Development Tips

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1pts0
www.reddit.com 10y ago

Valve funding VR projects, exclusivity-free, with pre-paid Steam revenue

Doolwind
299pts110

It’s been amazing. I’ve had about 30% of people that follow me join my Discord which is 10x higher than I expected. Meme videos do the best but a loyal fan base see and enjoys my regular dev style videos too. I do the same on Reels and Shorts with less success. But I enjoy learning which videos do better on each platform.

I make video games [1] and TikToks [2] about them. I’m a solo game dev doing the coding, design and business/marketing stuff. I’ve worked in mainstream games and as a CTO at a few companies but my passion is making small games I can prototype in a few days and release within a week or so. After trying a lot of different roles the satisfaction of building something hundreds of thousands of people play that I have total control over is deeply fulfilling.

[1] https://attackmove.io/playit

[2] https://tiktok.com/@attackmove

I really like the refactoring challenge idea. Any tips on what’s worked or not? Do you do domain specific code or try and keep it generic? I think having them not write code is particularly good way to handle this.

I've used this in the past to see how AAA games implement various graphic effects. It lets me see the textures, shader's and building of the various buffers (back, depth, etc) for an individual frame of the game. This is a great tool for learning exactly how games are put together graphically.

I've spent some time prototyping with Defold and found it a joy to work with. The write once run anywhere is great but the real power comes from live changes. You can edit code while the game is running and see live changes. Iterations taking a few seconds (even on target platform) is a huge win for game devs.

I'd recommend checking it out as an alternative to Unity if you are making a 2D game.