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Devagamster

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I disagree with this. Theres nothing about this system which requires the world to be infinite. As an example, check out https://www.badnorth.com/ which uses wave function collapse to generate the islands.

The worlds are carefully tuned and aspects of them are controlled, but the algorithm is the same and I do think this creates worlds or at least aspects of gameplay with great interest.

I've only got a windows box, so its probably unlikely for me to be able to make a package for whatever distro you are using. Building should be very easy though and I would love some help working out any issues in building for any particular distro

An alternate solution that I am considering and will try if and when it becomes available is to create a new or even parameterized renderer. Druid-Shell is an up and coming option by Raph Levien and company. I've also considered pathfinder. There will be more options as time goes on and I would like to make the system modular enough to explore them.

I've been working on Neovide for a couple months, it supports ligatures, emoji, and a nifty smear animated cursor. Maybe some folks here would find it useful or interesting.

Technically it uses Vulkan and is based on Google's Skia rendering library. Further it uses HarfBuzz for shaping and Winit for window management.

Not a question so much as encouragement. I think a big unspoken benefit behind react and its ilk is the strong focus on concise readability. React hooks can be confusing to understand, but when used properly they are incredibly concise and readable. I think moxie is closest to doing this properly in rust, and as such I am watching it very closely. Awesome stuff.

Godot 3.2 beta 1 7 years ago

Fair enough, but saying the engine not having ads is a feature is not productive. If it's out of scope, it's out of scope, but that's not what you said

Godot 3.2 beta 1 7 years ago

This isn't a helpful comment. Ads are a fact of the current game industry. It's a valid critique

Atom 1.36 7 years ago

Until vscode and omnisharp support design time builds of msbuild projects, visual studio proper isn't going anywhere. Vscode cannot support anything beyond the happy path of csproj files which means I will always have to dip back into visual studio

I am not sure the downvotes are from people who disagree with you. I think more likely they are from people who take issue with the way you said it. Just food for thought...