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DeltaWhy

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Others have commented on homebrew, but there are a couple "game engines" available for the Switch that don't require modding. Nintendo released their own, Game Maker Garage, which uses a block-based coding environment. There are also two I know of that use a more traditional programming language: SmileBASIC and Fuze.

Both are similar to PICO-8 or other "fantasy consoles" where you get a full environment that runs on-device, with a code editor, tools for editing sprites, tile maps, music, and sounds, and a library of stock assets. Fuze also has a cheap "player" app so your kid's friends wouldn't need to buy the full app to play anything she makes. I've only poked around them a bit, but they seem like pretty capable environments that might be a good option for a kid that's interested in programming. The obvious limitation is that you're locked in to that platform - as far as I can tell there's no way to run your games on PC.

Just got a Ryzen T14 - only had it for a few days but it's working great. Arch works well out of the box, but Debian needs a kernel and some firmware packages from sid in order to get WiFi working.

I can recommend the Anker vertical mouse as a budget option. I use that at home and a large trackball (Kensington Expert Mouse) at work, with a block of foam under one side so it sits at an angle. I found a small trackball to be more painful than a normal mouse, but the large one is an improvement and I didn't have any trouble adjusting to it. But YMMV.

Can anyone recommend a good course/book/tutorial for learning Verilog/VHDL? I have a demo board from a course I took in college and would love to try doing some projects with it, but I've had a hard time finding any good learning material.

Elementary OS 10 years ago

YNAB also works great in WINE. They've gone cloud with the new version, but the old desktop app still works.

Stefan Pochmann is also the inventor of two different methods for blindfolded Rubik's Cube solving. Classic Pochmann is a quite elegant solution as it effectively deals with one piece at a time, where previous methods generally separated orientation and permutation into separate steps, and deal with more pieces at once. M2 is 'tasty' in a different way - there are many more edge cases to handle but it replaces the 14-move swap sequence in Classic Pochmann with a single move. Perhaps I'm stretching a bit but it seems like an example of the same kind of thinking.

Side note - blindfold Rubik's Cube is way easier than you think. If you're a programmer and can already solve one sighted, I'd imagine you could learn Classic Pochmann in a week.

What were the six characters?

Reminds me of the old joke/parable about the mechanic charging $1 for turning a screw and $499 for knowing which screw to turn.

That should be NUL (one L). Interestingly, when I tried it in Powershell, 'type NUL' reports that the file does not exist, but in CMD, 'type NUL' outputs nothing (it's the DOS equivalent of UNIX's /dev/null). So apparently some APIs will allow you to use those as filenames while others will choke on them.