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I've used it quite a lot in Europe - specifically for walking directions in cities. I prefer Apple Maps for walking directions, especially paired with the watch - the data is good and the UX with the watch is excellent.

Google is regularly ranked as one of the top 5 most recognisable brands in the world. It's not some niche techy thing to know what Google is.

A few anecdotal experiences on help desk for, at most, a few companies, don't really change that.

Regular, normal people on the street use 'Google' as a verb for 'searching on the internet'.

Just because the term "social media" came later and was popularised by certain kinds of social media networks, it doesn't mean it doesn't encompass regular old fashioned forums too.

What is this right now other than a social interaction about a piece of media (the article)? This is a very arbitrary distinction for you to draw.

I’m neither here nor there on passkeys, but I think in this scenario if you stored your passkeys in 1Password at least - then when biometrics fail, it would require your 1…password.

Although I don’t know how the passkey support in 1Password will work, so I may be wrong on that.

I'm surprised there are more Apple TV users than Apple watch users.

I don't think these stats suggest that there are more Apple TV users than Apple watch users.

They say more people use the App Store on tvOS than use the App Store on Apple Watch.

As an Apple Watch user, I'm not surprised by that all. Why would I want to browse the app store directly on my watch? That's annoying and cumbersome. I do it on my phone, it's quicker and easier and therefore I assume that'd be counted as iOS app store usage.

And I also reckon most Apple Watch apps people use are companions to apps they installed on their iPhone anyway, rather than Apple Watch only apps.

How is it different than having to use GOG's website to install a purchase you made or download an updated version?

Developers on Steam can ship their own update mechanism separate from Steam if they want to.

I feel like people don't actually know the policies of Steam and how it mostly just leaves it up to the developer, for better or worse.

If Steam decided to block developers from being able to do DRM, it wouldn't mean all the games would go DRM free, it'd mean the games wouldn't go on Steam, like they don't go on GOG - they'd go to their own launchers.

As much as people like to believe Steam has a monopoly, publishers have been able to bring out their own launchers reasonably successfully. People will go to their launchers if that's the only way to get anticipated games. Some of the most successful games started and remained outside of Steam.

The industry would look significantly different if Steam had an actual monopoly.

• Valve is almost as infamous as Google for abandoning their hardware and projects.

In what way?

The Steam Machines didn't really take off, but they didn't sell any hardware for that - and they kept supporting the whole software side of things and progressing SteamOS, Proton, etc ever since - making the Steam Deck itself possible.

Steam controller and Steam link are still alive, get support and new functionality beyond the discontinuation of the hardware. The stuff they spawned, SteamInput and the Steam Link app, all still there and not abandoned.

Their VR stuff still gets updates frequently - the Vive, the Index, all still supported.

If anything, Valve are a good example of how to support your stuff long term even when the hardware hasn't sold as well as you'd like. This is really a bizarre view to me and the complete opposite of my experience as someone who owns at least something from every 'category' of hardware product Valve released. None of them feel abandoned whatsoever.

He finds the competition legitimately engaging on the proper sim racing 'games'. We're not talking Gran Turismo, Forza, the F1 games, etc but the more 'serious' ones like iRacing, rFactor, etc.

He spends a lot of time on them, as do some of the other younger pro racers these days.

Article here on how he believes it helps him become a better driver and how the sim racers are closer to real world racers than many people expect.

https://racingnews365.com/how-verstappen-uses-sim-racing-to-...

They can really only remove the DRM on games that use Steam's own DRM, there are plenty of games on Steam that use third party DRM that they couldn't really do much about.

However, on the flip side, there are also a good amount of games on Steam that are totally DRM free and Valve wouldn't have to do anything for those games in the event they shut down.

Who thinks that except maybe some very small, very ignorant and insignificant minority of people? I don't understand why people feel the need to point this out - everyone already knows this.

Why? There are other sports for that. F1 is cool because it's multidimensional and a proper team sport in many regards.

People building the car, supporting the race, strategy, supporting the teams building the cars, the drivers, etc.

Some teams have over 1000 people behind them and you can see weaknesses and strengths in those teams across a number of areas.

Back when I was a briefly a network engineer at the start of my career, on cisco equipment we'd do 'reload in 5' before big changes - so it'd auto restart after 5 minutes unless cancelled.

I'm sure there were and are better ways of doing it, but it was simple enough and worked for us.

I'm on the same page as you, I don't love Jira either, it's not something I think about in the conversation of "software/services I enjoy using" - but I think it's _fine_.

Jira cloud in our organisation is also reasonably fast, the front end can be a bit janky sometimes, but overall considering the complexity of the application, it's not too bad.

I think if you went back and looked at some of the OS X and, especially, iOS design elements of a decade or so ago you'd probably find some of them pretty dated.

I mean that's kinda what I was saying in that the aesthetics are dated, but I think the aesthetics chosen are distinct from the concept of 'skeuomorphism', the aesthetics of a particular implementation can be dated, but the idea of skeuomorphic design might not be.