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CasperH2O

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Marble Fountain 9 months ago

Have you considered Build123D for CAD code?

I am also procedurally generating marble tracks and 3D printing them for about a year now and found that library very useful.

The community is very active and its very similar to features we know from Fusion360/SolidWorks but all in code.

Marble Fountain 9 months ago

Small world, I opted for a Gosper curve myself, but when it got too big, cut out specific pieces and connected those.

It gives everything a uniform look while allowing to fill the space in a different way.

Marble Fountain 9 months ago

This is really quite interesting and similar to a project I'm working on. I've been using procedural generation to generate a marble dexterity track similar to a Perplexus. My tools are mainly Python, the Build123D library and a 3D printer.

We've been happily using this algorithm for motion sensor (IMU, gyroscope and accelerometer) filtering to game control input for some time in the open source application Handheld Companion [1].

There's also another nice page with explanation on how to tune the parameters [2] and there's a great visual with your mouse [3].

[1] https://github.com/Valkirie/HandheldCompanion

[2] https://gery.casiez.net/1euro/

[3] https://gery.casiez.net/1euro/InteractiveDemo/

Next stop: Miami 2 years ago

LiDAR sensors, like for example from SICK can have multiple 'layers' of sensors, which combined with various algorithms can handle rain pretty good.

In the case of Robotron 2084 it's amazing because nothing today offers the same gameplay: you need two 8-directions joystick, on to move in one of 8 directions and the other joystick to fire in one of 8 directions. They don't make it like that today, unless you play a Robotron clone using actual arcade joystick.

One could argue they do, these types of games are referred to as twin stick shooters. You can play them on modern PCs with modern gamepad that have two directional joysticks.

Two of my favorites are Enter the Gungeon and Brigador.

The ‘Pompei’ trilobites are so remarkable because they are not flattened or deformed like many fossils and every leg is arranged as it was in life

Going from a 2D image to 3D must be really quite something!

Seems nice, tried it on a really small repo of mine.

Painfully reminded me that my main project has a way to large repo size because we store binaries in them.

Would be nice if they offered discounts for open source projects.