Sorry if I didn’t use the correct terms. Didn’t catch up on all the terminology coming from my native language. ;) But yes, I agree, the fact that parts, different parameters, of the model can be completed asynchronous by streaming the output of the model, is quite unique. Apple/swift was late with async/await, but putting it all together, it probably plays well with the ‘never’ (I know ) asynchronous and reactive coding.
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ApolloVonZ
Despite all the “Apple is evil” or “Apple is behind” (because they don’t do evil). Well, what they made with the Foundation Model is great. The fact that they build a system within the Swift language that allows you to specify structured data models (structs) to be used like any other model in a modern programming language, and you actually get back generated data in that format is great. Unlike a lot of other AIs where you might get back a well formatted JSON after a carefully crafted request, but still you never can’t be sure and need to implement a bunch of safeguards. Obviously it’s still the beginning and other tools might do something similar. But as an iOS developer that makes the usage of AI so much simpler. Especially with the bridge to external AIs that still allows you to map back to the type safe structured Swift models. I try not to be a hater, every progress, even slow or underwhelming at first might lead to improvements everywhere else.
I’d like to post the Apple GitHub account where you can find quite a few repositories Apple is developing open source for not only Apple platforms. They even just announced that the new Swift native Foundation framework will be completely open source. I think that’s pretty significant.
It really depends on the personal and companies workflow though. My personal email account also only has messages that I still need to deal with. However our shared accounts can get quite messy at times. Slack does have the option to set different reminders though, you can even ask Slack to remind you to go back to a specific message in let's say four months. ;) But to be honest, if there is something that needs to be done at a certain point I'd always use an actual reminder/task or calendar app. Otherwise the risk of it being overlooked, maybe because someone is sick, or there is a flood of mails from another project that day and I don't get too look at the one email I wanted to deal with today. So I guess it really depends on the workflow and the people you work with. I think flexibility is the key in adapting your workflow to everyone's abilities and the companies needs but the same time if something has been working for a specific use case, then why change it. : )
I'd disagree. E-Mail is useful for invoices, customer contact, first point of contact or 2nd point of contact if someone tried to reach out per Facebook etc. and a serious business relation needs to be formed. However at work we switched to Slack a while back and it was such a relieve! Trying to organize projects per mail was just horrible. Especially when you got non technical staff involved that doesn't correctly forward or answer email and uses reply-all and reply interchangeably, or switches between personal and shared accounts without noticing it. Slack is not perfect but for us it did the job and still does.
From all available Macs the new iMac is the only one not to feature a black device bezel. This is so sad! Dark mode is gonna look so stupid that way, an watching a movie is gonna be annoying too. I guess they needed to avoid having an iMac that looks from the front no different than the previous model. Byt whyyyy???
Even though I mostly stay away from the Google ecosystem, I do use Keep for several years now. Mainly because of how easy it is to export notes as sorted individual html files that I can import as formatted text into Scrivener where I organize all my writing. I wish the native MacOS Notes app would be better but I lost once all of my notes after an iCloud error. Even Apple couldn't help me on the phone. The structure was still there on their servers, but strangely the notes were empty.
Sadly, this article is behind a paywall..
Obviously Epic dropped their prices, at first. I mean they got everyone rallied up and used their in game propaganda machine and everyone believed they are the good guys. By the end of the day, all they saw was 30 % loss of income. In a few years time their prices would have increased to their old level.
Also about that amazing fact that Epic has given part of the previously paid commision back. It's interesting to note the time of that decision compared to the popularity and online spending on Fortnite. Epic basically changed its business model, creating a precedent in the process. Using it two years later. If we can charge less, why can't you?
I mean I still think myself the 30% are too high, but Epic lining up your kids in front of a virtual stage to make them all hate Apple? It concerns me quite a bit!
As an iOS developer I agree with some of the arguments, the 30% are a bit too much and should be less. The 15% for small businesses is a start but it's still not always fair. At the same time, I think the arguments Epic gives for example are bullshit. I rather give 30% of the money Epic takes for basically selling digital nothing to millions of teens to Apple. At least Apple is doing something with that money, maintaining the App Store, providing and developing tools like XCode and Swift. Also for me it makes a difference that Apple is a publicly traded company, Epic is not. But off topic here, the very closed nature of the App Store is a benefit in terms of security, especially for users that don't know much about technology or don't care to care about their security. Having several app stores would water down the whole iOS ecosystem and has actually the potential to hurt the business of many app based companies. Yes, the App Store can be strict at times and quite of few of its restrictive policies need changing. But it does force you to make good stable apps. And it puts your apps right next to every other app in that category, instead of having to care about n different ways of how to distribute your apps. It's only the one, and there you got to get it right. Having more app stores won't really increase your audience either, at the end it's still gonna be the same customers, but a lot more maintenance. So I think if Apple would change its pricing model, the App Store review process, and lift some of the more stricter limitations, which I think it has to in the next year and a half, then the App Store will be a great way to get you apps out there. But that's my opinion from a personal point of view.
Yes, that's unfortunately true. Once you need to collaborate you need to export. Earlier versions of Scrivener still had the option to work on individual files with external editors. But I'm not even sure if this is still possible, it might be, but the files are all randomly numbered now and not named, so it kind of makes it impossible to use an external collaborative editor.
True there are some simpler - no distraction - tools out there, some of them are pretty great and for some this might be much better. And of course nothing beats a hand written text. It's just a pain in the a to type the whole thing after. But for me it wasn't until using Scrivener that I managed to write more than a dozen pages before giving up. Scrivener just makes it easy for me to write piece by piece. While a long Word or Pages document just gets too much and demotivates me eventually. But yeah, everyone needs to find their own tool :)
I'm a big fan of Scrivener (the mac version) for my writings. Not only fiction, but also academic writings, or organizing projects with custom templates. But besides that I think the post lacks a bit of information. For an article about writing, it's pretty basic and feels as if it's written and posted only to create some content and traffic for the website.