Ask HN: Are non-freemium games an obsolete business model?
https://news.ycombinator.com/item?id=9715599I'm trying to develop my first, small game for iOS. The sensible choice would be a freemium based model - ads and in-app payments. The thing is - I absolutely hate this model.
If I were to make a decision based on my personal feelings, I'd just choose to sell it for $0.99 for the complete game.
But does my game even stand a chance with this model - I don't have any kind of target earnings. Pretty much anything above $0 would be a success, but I would be disappointed if my game didn't get into the hands of any users.
Are non-freemium games possible? Am I shooting myself in the foot by choosing this path?