Has making a passable 3D engine become easier or harder?

https://news.ycombinator.com/item?id=40929310
by ThePhysicist • 2 years ago
1 2 2 years ago

I'm wondering if making a 3D engine has become more difficult due to the higher bar of existing engines, or more easy due to the vastly increasing hardware power we have available?

I'm not talking about making an Unreal Engine competitor, but a passable 3D engine that looks good and is acceptable. Do you think it has become easier or more complex?

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