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xanath0n

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The software engineer in me wanted a break, but the philosopher and systems thinker wanted to speak.

So I've been building something with no imported libraries or dependencies: a card game that gamifies Maslow's hierarchy of needs: https://gamefound.com/en/projects/nicomar/actualize-this

Each player drafts cards that represent ways you can spend your limited time on earth to gather resources (wisdom, gold, and virtue) to complete your own personal player board (your hierarchy of needs) with the goal of reaching self-actualization before other players. However, you can still win without becoming self-actualized, if you complete more hidden quests (which can only be discarded by the "therapy session" card).