one reason i dont like using the internet is because i have to read this same "oh nooo the internet is distracting" shit over and over, even on a site about programming
HN user
vbphprubyjsgo
Isn't that just a techspam website? I only read their monitor reviews and they were all wrong.
Well congratulations, you are the one person in the world who bothered to go dig into the network before opening the page and save him one millisecond of CPU time.
Booting Linux and displaying some graphics on DRM-KMS sounds much saner.
This is yet another instance of the OS reuse problem, e.g., where airports, banks, medical terminals, etc have all kinds of unwanted features because the software is based on booting a GUI OS desktop and using hacks to make it display the program. Not valid engineering of course.
autist friendly revision: why would you arrange such that your money's security depends on your phone?
It's called having good lawyers unlike rapidshare style hosters. At the end of the day getting mad about file hosting is retarded.
why would you upvote this? are you retarded?
I prefer FPS and side scrollers. I don't play RPGs for the role playing, but I do notice that the role playing is implemented incredibly poorly.
Those are not video games.
covid isn't going to reach some new all time high infection rate because one monitoring system in one state was down for a few weeks (if that's the sentiment here. article doesn't load)
uhhh, don't store money on phones (aka proprietary samsung garbage from the 90s)?
RPG games are terrible, invalid engineering. Insufferable garbage. They are about as fun as watching ads on 90s television, which is admittedly possibly better than staring at a brick wall. You will never have an RPG where it feels like you're playing the "Role", because what you are really doing is trying to walk in the right spot to trigger a switch. You will always see one way to "solve" a "problem" in any given situation that was just story-told to you, but the author preconceived a finite set of solutions (i.e., one) for you that can only be expressed by stepping in a certain coordinate bound. And this is just the tip of the iceberg concerning a real RPG. Most add all kinds of useless crap on top of this: like leveling systems, grinding, and purchasing things to make your weapon better (not even talking about microtransactions. I mean getting 100 gold to get item x to get item y to get a weapon you need to get to the next area). If a game needs to be so cluttered with emulating an open world with all kinds of details (in practice, these will all be thinly-veield consumeristic nonsense like getting a flower to use to craft or trade), it better be an Epic, and took multiple decades to create, not every single game a studio churns out every year. If it is not worth your time to build an actual interesting open world with an actual meaning (aside from consume product) behind the entities in said world, it's not worth my time to explore it; i will skip through everything, installing hack to skip forced dialog, etc, like every other game.
I have never seen a monitor that turns off with a black screen (aside from dynamic contrast mode). What happens when the screen needs to turn back on? Does it freeze for 1-3 seconds?
What's dynamic contrast?
Shutting certain backlights to raise the contrast between the dark side of the screen and the lit side. It has various undesireable side effects such as the darkening and lightening giant areas unexpectedly. They often try to make the transition gradual which just makes the screen even less real-time.
as other poster mentioned, some LCDs have voltage = white and some have voltage = black. it's certainly not majority, and it doesn't matter anyway because the backlight stays on regardless
Cons:
* power button is some gimmick optico fingerprint reading crap that is somehow less user-friendly than a light switch for 10 cents
* turning the monitor back on will take 3-15 seconds, and due to above you may end up waiting 20 seconds to discover you didn't activate the button properly, depending on the monitor
by all means, I don't intend to defend using a web browser to set the color of pixelsThat's a huge misfeature, then. Is it a computer monitor?
Ahh maybe you are referring to dynamic contrast (which is still a misfeature).
My second screen (an LG) turns the backlight off whenever it's all black.
Did you test that setting every pixel black actually triggers this? Most OS just shut the monitor after inactivity (by ceasing to output video signal, or something like that).
And the backlight (presumably 99% of power usage) is on no matter what you do with your pixels.
Uhhh... just improve your build process.
Nothing. Once it has enough neurons it's no different than a human brain in terms of what it can understand. Once it has more it can understand more.
Wow, all I have to do is take some chemical they discovered to stop aging?
Ah, so this "direct scanout" is just an improvement over the previous bad situation, not an improvement over the classic double buffered vsync, and not a way to give the application the choice to write directly to the active framebuffer during scanout.
Wtf is the point in buttery smooth scrolling in Mac if you have motion blur. Literally placebo.
Games typically go through OpenGL (or D3D), and don't touch the framebuffer. 2D games will be going through SDL or something else. All of these involve transformations in internal memory far before writing out to the framebuffer. Edit: the other guy explained it better.
but the lowest he ever measured was 19ms so it seems like something is adding at least a frame of latency.
Ignoring the fact that the measurements are completely bogus and nothing can be taken from them, the monitor itself will add lag, and the mouse/keyboard will add between 0 and 8ms lag per frame if it's a standard 125Hz polling rate configuration.
myth.
a) Both screens are receiving a 144Hz signal and your 60Hz screen just happens to accept this and drop the extra frames
No shot. All 60Hz monitors created before the 120Hz+ era cannot handle a signal above 75Hz. The exception being the few that can go up to 85Hz. They cannot just drop every second frame at 120Hz; that would require timing faster than what they're capable of.
X11 has about 9 billion configurations, some of which have v-sync, some of which don't, and some of which depend on something like how broken your drivers are. I don't normally use any of this fancy compositing stuff let alone anything from gnome, but on a lab machine I have Ubuntu 20 (gnome / X11), and from moving the window around you can clearly see vsync is off.
I feel like Zoom support is the absolute last thing I would ever care about with a display manager.
First of all, why would you want the game to interact with your display server what so ever (aside from alt+tab)? This is why full screen exists.
[In VRR] Whenever an application is slower than the displays maximum refresh rate the display will wait for the next frame before it updates the pixels and thus you don’t see any stutter
Nothing so simple. VRR means your framerate fluctuates, which means you have stutter, by definition. Perhaps if you can bound it within a sufficiently small range that it wont be perceptible. If game framerates _did_ have predictably small variance, everyone would just generate the new frame right before VBI and have perfect (practically) latency free, no tear, no stutter, no motion blur (via BFI/CRT) rendering.
Not all displays have this functionality (yet) because it’s difficult to make it work well: In many displays with different refresh rates the brightness changes a lot, so if the refresh rate jumps around you’ll see the display constantly flicker in brightness.
The brightness only changes if you are using Black Frame Insertion (on old monitors you can't use VRR at the same time as BFI; on newer ones this is supposedely fixed, i have no idea how or if it's valid). One big issue though is that VRR makes liquid crystal transitions even harder than it already is to happen fast and artifact-free.
These measurements are bad for various reasons. There's also the obvious question: how does Wayland actually change the framebuffer? Direct scanout is a term I've never heard that could mean many things... I guess you get control over scanout, so you could render during VBI and have zero latency in this part of the loop, in which case why even measure it.