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I would love to hear more about your oddly-shaped non-rectangular room.

For now rectilinear has made things simpler; but on this kick now with 3d-printed jigs also derived from the spec. I already have a dog-hole system worked out and in-place with this idea. Could be interesting to extend to curves - becomes approachable/repeatable.

I am working on ShopSpec (https://shopspec.io/), a tool for designing bookshelves and cabinets. Enter the dimensions and it generates the parts, cuts, sheet layout, and build steps.

I built it because I wanted to spend less time drawing boxes in CAD and more time building them. Still early and I'd love feedback from other woodworkers.

I'm threading this now and have paired AI-assisted development with woodworking knowledge. Partially chose to work on this because I wanted to build in a domain that the models might have a tougher time understanding.

Parallels and interests overlap everywhere between programming and woodworking; decisions about tooling, tolerances, sequencing, and what can be easily fixed later.

The models get rectangles pretty well and has been fun exploring a parametric casework planner for my own shop.

For me, it was during an on-going incident in a failing IoT OTA service which was growing in priority; taking two items I was unfamiliar with and bolting together new OTA mechanism via alternative SMS provider. I'd never developed in .NET ecosystem before and happened to gain access to another team's Twilio account in a prior week, so took a shot, planned interfaces to extract and implemented alternative Twilio implementation + feature flag

Normal software instincts plus access to a different service flushed the buildup of OTA's and lives on as a fallback mechanism. Amazed me going from idea to execution faster than I could have ever dreamed of even on-boarding myself to the area or environment.

GPT-5.5 3 months ago

I’ve had a similar experience building a geometry/woodworking-flavored web app with Three.js and SVG rendering. It’s been kind of wild how quickly the SOTA models let me approach a new space in spatial development and rendering 3d (or SA optimization approaches, for that matter). That said, there are still easy "3d app" mistakes it makes like z-axis flipping or misreading coordinate conventions. But these models make similar mistakes with CSS and page awareness. Both require good verification loops to be effective.