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throwaway234232

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Your example doesn't help your argument here, as square should be taking `T` instead of `Option<T>`, a good use case for `Option::map`.

But if you are speaking about ergonomics of handling Options, it is being improved upon with the usage of try operators with Options as well as possibly seeing try expressions in the near future.

I don't think lack of ergonomics is a good justification for usage of unwrap, but that is entirely subjective. However, I do see the misappropriation of `unwrap` as a signal that the ergonomics in Rust are lacking and it's something that needs to be addressed, so again I do sympathize.

Usually people recommend crates designed to make the experience better but that's a failure in my opinion.

I agree, I love Rust, but I'd like to see error handling ergonomics improved.

I'd like to see error handling become more like Zig or Swift.

Until then, I cope with the `anyhow` and `thiserror` crate :|

I would think the Err(err) => return Err(err) line needlessly constructs a copy of result

It sounds like this is coming from a C++ bias? So please forgive me if this is wrong.

Rust, in my experience, favors move semantics first, then copy semantics after.

I know in C++, we had implicit copy constructors, with move semantics after with rvalue references, where you need to use `std::move` in a lot of cases.

So what helps, in my opinion, is to think of Rust as using `std::move` as a default.

This is good news.

My wishlist for Java is for null to be illegal for all types unless they are encoded as nullable such as `T?`.

Until then, I just use Kotlin and/or Scala when I require JVM.

I think in Java, you would need to do a type-class approach.

    interface Numeric<T> {
        T zero();
        T add(T a, T b);
    }

    static <T> T sum(Numeric<T> n, T[] v) {
        T summer = n.zero();
        for (int k = 0; k < v.length; k++) {
            summer = n.add(summer, v[k]);
        }
        return summer;
    }