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stctgion

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Shoeburyness, home of the MoD testing range. I moved to the Kent coast as a child. I was surprised while playing on the school playground that none of my friends even noticed the deep booming sound every few minutes. The range must be 50 miles away across the estuary but it's still loud enough to rattle windows.

A company is only people after all. Once a small start up is taken over there will be a clock ticking for a lot of the engineers who will leave when they can sell their shares. Having a larger number of people involved, including newer people (with no shares) mitigates this.

There are plenty of situations where cool is better than fast. Anything entertainment based, maybe even social media. It is hard to match the immersion and engagement of a 3d interface. Get someone hooked on 3d (e.g. FPS gaming) and there is no going back.

I think maybe the point is that the swing isn't really that big, so no real surprise that things keep on working

I'm a little confused. React isn't a language, or at least I thought it wasn't a language. When I hire people I'm not the least bit interested in which JavaScript framework they have already used. I kind of assume that if you can learn one you can learn them all. The idea of labelling yourself a react engineer seems really limiting to me

Where is best to place a beginner? Too easy and they get bored. Too hard and they get demoralised when somebody else has to step in. Give them side projects and the work load for the team goes up with code review etc for unnecessary work.

Working in an agile team at the moment. I have zero time to be able to help the junior members of the team. Having a mentor is important but having a good mentor, somebody with the right skills and attitude is crucial. I'm watching helpless as the junior Devs take advice from the worst possible sources because they are the ones with the free time