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I've enjoyed using Claude to essentially build my own APIs at whatever level of complexity I'm comfortable with at the time. I can use lower level APIs for graphics (for example), and Claude can abstract the boiler plate into my own personal API. Then when performance gets to be an issue, I can dig into the abstractions Claude handled for me and start to pick apart the slow-downs.

Video Games as Art 6 months ago

Tolstoy defines art as that which conveys emotion. Video games convey emotion. I don't understand why an article arguing why video games are art spends so much time on the state of video game criticism. The only two parties involved in a work of art are the creator and the viewer. Why do we need third parties to verify a work of art is legitimate or not? If it conveys the emotion of the creator to the viewer, then it's art.

I feel the same way when writing code for work. It's pretty neat to have an AI bot working on the grunt work for me while I review and write high level algorithms. It's quicker and I get less burnt out.

But I still love getting my hands dirty and writing code as a mental puzzle. And the best puzzles tend to happen outside of a work environment anyways. So I continue to work through advent of code problems (for example) as a way of exercising that muscle.

I work with a very smart guy who opened my eyes to digging until you understand. He is unafraid to look like he doesn't understand something and always willing to just ask the next clarifying question. It takes a lot of self-confidence and patience to keep asking questions and learn in public.