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simonsays2

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Windows and MSDOS teams were very close, no issue there.

The real reason someone might need to do this hack is that there were in fact many versions of "DOS" not made by Microsoft. These included Zenith, Compaq, Digital Research and IBM. Each of these each had their own subversions.

Gamers dont care about obscure vulnerabilities on their gaming rigs.

So I think this is some sort of misguided hit piece against intel.

Everyone knows pcs are riddled with security flaws less obscure than this. People who run their business on cloud servers might care. Gamers though? No.

This sort of stuff has been around for a while, it helps some, but realistically your game needs to be designed from the ground up with latency and stutter in mind. If you do this, you wont need the complexity and expense of this sort of thing.

First you need client side prediction and smoothing. Next, you must design your game so it follows certain very strict rules about player interaction. These rules allow the players to feel the have real time synchronization when in fact synchronization is lazy. The specific rules required are different for each game, and must be nailed down before game design begins.

Strap two canoes together, pop up a sail, you have a catamaran. Ever been on one in open ocean? Smoother sailing than a keel boat and no seasick. Follow stars and birds and currents. Not magic.

Everyone should read this. It is an amazing effort in education. Almost too good. I wonder what techniques they used to compose it. Seem like it might have been machine assisted?

Do not be too quick to believe diagnosis of dementia. Doctors will diagnose it while patients are on medication like opiods. Then incompetence can be declared and the looting begun.

There is evil afoot you would not believe.

Dont argue. I am merely informing you, not convincing you.

Sadly, on internet today, encryption does not ensure the connection is private for the client. What happens today is a client can connect to a middle server that implements TLS encryption between it and the client, but then forwards the connection unencrypted to the real server. This is an actual service people use, and the client has no way of knowing it.