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sedatesteak

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My friends and I went to Japan for a holiday a year or two ago. Every bar had an electronic dartboard and we all decided to get one when we got home.

We all did, only to discover that for the three of us we could either play 1v1 or 1v2 with one person having twice as many turns as each other person (and they would always win).

If you play on one board locally you can do 1v1v1. It makes no sense.

I have an esp32 syncing to the board and forwarding the hits to a client written in godot. I'm now spinning up the server for stats tracking etc.

We just want to play darts...

Godot 4 Beta 1 4 years ago

I also was doing the same but ultimately put it down to wait for Godot 4 (and its niceties such as occlusion culling - I had performance issues with quake 1 maps loaded up through godot). Do you have a repo?

I had networking etc running fine with client/server architecture but I would like to see how others have achieved this.

I got excited about duckdb recently too. Used it yesterday for a new project at work and immediately ran into a not implemented exception for my (awful) column naming structure and discovered there is no pivot function.

Otherwise, it's great, but obviously still a wip.

For those wondering, I have a helper function for soql queries for salesforce that follows the structure object.field

Referring to a tablealias.[column.name] or quotes instead of brackets was a no go.