Any chance of publishing the algorighm details? The main header (pls.hpp) mentions some links to private google docs.
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screwreg
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Rive Renderer for real-time vector graphics is now open source 2 years ago
Please, write more about the implementation! There is so little information on this topic in general.
Like, how does sorting pixel segments result in coverage masks? Is there an accumulator somewhere that isn't mentioned?
JetBrains Compose 6 years ago
Stripping copyrights is a great way to start a project: https://github.com/JetBrains/compose-jb/commit/6009cdd6cbdcf...
Actually, there's been another advance since Ryu: Schubfach by Raffaello Giulietti and its optimized derivative Dragonbox by Junekey Jeon. Here's a cool page with implementations and a benchmark: https://github.com/abolz/Drachennest/
Speculation in JavaScriptCore 6 years ago
I'd love to see a post like this on instruction selection.