HN user

s0a

40 karma
Posts0
Comments27
View on HN
No posts found.
OpenPrinter 17 days ago

just in time. this will certainly juice development of the equally important open source fax machine.

there is not yet a single approach to quantum computing that is provably scalable. so called experts may quibble, the uninformed (or financially aligned) will bloviate, bluster, and talking point us to death. but it's sadly just true. we're closer to useful fusion power than useful QC.

Bambu has proven time and again that they don't understand security. Unless, of course, it's theater and by design because real security would be inconvenient to state actors. Regardless, they gaslight and bludgeon those who wish to use the hardware they purchased in peace offline and away from prying eyes.

Having said all that, the hardware is very good. Software, not so much.

I did not criticize your app. I offered that your blanket statement that "The browser is an extremely poor medium to deliver applications" does not comport with my experience. And it looks like I nailed it, too. It is the nature of your application. Had you said "the browser does not offer a real time API which I need for my application", there would have been nothing to say. This is obviously true. Even native desktop apps provide an inadequate environment for "hard RT". So I suspect that is also not a true requirement, either.

no shared lineage. Cura and Kiri started around the same time (2011/2012), but as completely separate projects. Cura is a C++ desktop app and Kiri has always been 100% browser-based (no cloud, all computation in the browser sandbox). the licenses are different, too. Cura/Prusa/Orca are GPL based and Kiri is MIT.

Just the Browser 6 months ago

there are already a bunch of electron and chromium projects that give you just a simple and highly performant browser sandbox.

how about making the player smaller as you get closer to the core? then each layer would be the same. there would be no seams where layers double/halve.

how about making the player smaller as you get closer to the core? then each layer appears the same. would be no seams where layers double/halve.