It used to fail once after a long time, now software fails a lot every 2 weeks.
HN user
s-lambert
https://x.com/thdxr/status/2013010664776683644
I can't find anything official from OpenAI, but they have worked with the OpenCode people to support using your ChatGPT subscription in OpenCode.
I don't see a divergence, from what I can tell a lot of people have only just started using agents in the past 3-4 months when they got good enough that it was hard to say otherwise. Then there's stuff like MCP, which never seemed good and was entirely driven by people who talked more about it than used it. There also used to be stuff like langchain or vector databases that nobody talks about anymore, maybe they're still used but they're not trendy anymore.
It seems way too soon to really narrow down any kind of trends after a few months. Most people aren't breathlessly following the next twitter trend, give it at least a year. Nobody is really going to be left behind if they pick up agents now instead of 3 months ago.
Microsoft had their own CI service and it existed before GitHub Actions did, it was renamed Azure Dev Ops but it existed before GitHub Actions and it was largely similar from what I remember.
Yeah ElevenLabs had this over a year ago where you could just upload a 30 second clip of someone's voice in another language and hear what it was like in English and it worked really well.
But it's not an AI generated image, it has the artist's signature in the bottom right corner. Tigerbeetle has a lot of custom artwork designed for their stuff that's high quality. I don't even see why you would think it was AI generated even without the artist signature, it's using the Tigerbeetle mascot and it looks drawn for the particular theme the blog is talking about.
If it's obviously useful then people shouldn't need to be prodded into using it. Maybe there are actual downsides to rushing through everything with AI, maybe people can't actually work on the hard things 100% of the time.
I just don't understand this need to rush, software already moves fast without AI tools. Software developers already make a lot of money for their companies that their salaries are easily covered. Realistically people could develop software 10x slower than now and the world would still keep progressing.
The project was made with an older version of Zig, which used strings as keys in zig.build.zon before but then it was changed to use enum literals in 0.14.0 IIRC.
In Australia you need a prescription to get nicotine liquid but every convenience store in any big city sells disposables illegally for cheap.
The rule is necessary because the maintainers want to build good will with contributors and if a contributor makes a bad PR but could still learn from it then they will put effort into it. It's a "if you made a good effort, we'll give you a good effort" and using AI tools gives you a very low floor for what "effort" is.
If you make a PR where you just used AI, it seems to work, but didn't go further then the maintainers can go "well I had a look, it looks bad, you didn't put effort in, I'm not going to coach you through this". But if you make a PR where you go "I used AI to learn about X then tried to implement X myself with AI writing some of it" then the maintainers can go "well this PR doesn't look good quality but looks like you tried, we can give some good feedback but still reject it".
In a world without AI, if they were getting a lot of PRs from people who obviously didn't spend any time on their PRs then maybe they would have a "tell us how long this change took you" disclosure as well.
And it's only temporary too, he can work for Meta for a few years and then do whatever he wants for the rest of his life.
that example from Mitchell Hashimoto is working with zig
While Ghostty is mostly in Zig, the example Mitchell Hashimoto is using there is the Swift code in Ghostty. He has said on Twitter that he's had good success with Swift for LLMs but it's not as good with Zig.
I think it doesn't work as well with Zig because there's more recent breaking changes not in the training dataset, it still sort of works but you need to clean up after it.
You don't pay taxes on unrealized gains in Australia unless they're in a self-managed superannuation fund and you have over $2 million. Regular investments outside of super are only taxed when you realize the gains. Superannuation is your retirement funds, doesn't seem that relevant to the start-up ecosystem.
Probably referring to https://x.com/yacineMTB
But working on interesting things is mentally taxing while the tedious tasks aren't, I can't always work at full bore so having some tedium can be a relief.
It'll sort of die, you can't access them directly but if you take the link and paste it into discord (like one with just yourself) then it'll still work.
The Futurama episode "All the Way Down" and the visual novel Anonymous;Code have the same premise, it's a fun one.
Embassytown, also by China Miéville, is traditional sci-fi and really good as well.
And from his bio: "I've been coding professionally since 2014", that wasn't that long ago, I started around the same time and senior was definitely just as meaningless.
But there's no supply for the people who know your product and codebase except for your existing employees, isn't that the whole point of paying them to stay?
It was never a visual manifestation of a recognisable shape, it was just a sense that there was another consciousness in the room with me. I never saw machine elves or anything, I just felt strongly that there was a benevolent female presence in the corner of the room. Why I felt it was female I can't say but in the moment I was absolutely certain.
I've had trips like that but then I also had trips where I saw things like Pikachu, bees, jesters, machine elves (people-like things). But then the more I did it they got more defined and were just hallucinations of people (some were fictional characters). There was also progression from "feels like you're getting a message" -> "hearing something that's unintelligible" -> "hearing full sentences in English". I'm skeptical of the metaphysical or meaningful interpretations just because the more I did it the more nonsensical it seemed.
They could do it but my point is that people are using the September rejection date as evidence for them copying her voice afterwards because it was 7 months before GPT-4o and they aren't aware that the voice has been in the app for 7 months already.
The Sky voice was released with the first ChatGPT voices last year in September, so there's no contradiction there unless they asked her on the 1st of September and somehow trained another voice within the few weeks after she said no.
Here's a video that someone posted in October talking to the same Sky voice: https://www.youtube.com/watch?v=SamGnUqaOfU
Jet Alone is a pure robot.
Ctrl+F5 with one hand Maybe I have small hands or a bigger keyboard but I have to stretch hand out entirely from my pinky to my index finger to do this with one hand; how do you do this comfortably?
That sounds like the mouth guard I use because I grind my teeth at night but the mouth guards the article is talking about are different. These mouth guards for snoring move your lower jaw forward while a mouth guard for grinding doesn't.
I thought it would be for performance, since it doesn't output all of the code then each reply is shorter/quicker. Although you can still ask it to generate more of the code but that introduces some latency so there's less overall load.
Company has a goal for 5% increased velocity, what they want: teams get more efficient at pushing stories through to completion, what they get: teams just estimate 5% higher.
Could you give me a link please? The Godot editor itself can't do multi-window and I haven't found a clear explanation on how to do that in the games either.
I think the functionality for multiple windows was added before this release but here's the 4.1 notes that you can open the code editor/other stuff in other windows: https://godotengine.org/article/godot-4-1-is-here/#editor
I just tried it and it seems to work.
I don't think it does, I think Rust GUI frameworks have the same problem as Rust game engines, there's more people making frameworks than people actually making applications. They mostly seem to be going in the same direction as web UI frameworks though, which don't use much inheritance either.