While you are obviously right that it's not a "true" match, I have to disagree that it takes them out of their comfort zone. Especially Arteezy (playing one of best Shadow Fiends), Sumail are extremely good mid players and both have actually participated in the solo 1v1 tournament I've linked. There's even an official 1v1 game mode in-game - I would argue that they both play these matches "on a regular basis".
HN user
ryzawy
These are _exactly_ the rules of Dota 2 1v1. This scenario was not specifically built for the bot. See here: http://wiki.teamliquid.net/dota2/Dota_2_Asia_Championships/2...
I think this is a common misbelief. It has been proven again and again that this is not related to MMR - you will have pricks in every "tier". I can only vouch for the 3.5k range, but friends of mine in 4k-5k say the same thing. There are also a lot of threads on reddit which show that it's not exclusive to "the trenches".
My girlfriend is around 1k and her games are mostly friendly, which is interesting to say the least.
I think there is a point (after a certain amount of matches/playtime) where people start to believe they know everything about the game and start telling people how to behave and how to play, because they just "know it better". This is where it gets ugly.
I'm not offended by people playing "my" games - I'm offended by people who can't appreciate the amount of work which is channeled into making games. You can be certain that for every single feature within a (good) game, at least one person spent countless hours thinking about it.
You don't like a feature - that's totally fine. Talk about your grievances all you like, so we can learn and improve said feature. But don't call the people "lazy" if you don't know what you're talking about.
This certainly is. Do you have a source?
Calling it "lazy game design" is not only offensive to me as a game designer, but it's plain wrong. Here's a talk about AI in Civ from Soren Johnson, Lead Designer/AI Programmer on multiple Civ games: https://www.youtube.com/watch?v=IJcuQQ1eWWI
The author claims that plugins like vim-airline are "misusing unicode characters", without an explanation. Can somebody here chime in?
I instantly had to think of this article: http://legacy.igda.org/why-crunch-modes-doesnt-work-six-less...
Topics like crunching always affect me, being in the video game industry.
To answer some of your questions:
1. Nobody here works on weekends. In fact, it's not well received, but tolerated. 2. Everybody's time is valued here and on a individual basis. 3. I'm glad i had influence on whom i will be working with on a daily basis and have not regretted it either. My workmates are awesome. Why should the management decide this all alone?
Everybody here is free to openly make reservations about the companies strategies and decisions.
The project/task really depends on the position applied for. All i can say is, that the project is usually discussed in advance and things can be worked out here. There are some fine folks here who were given projects which took only a couple of hours.
Great to see this post here on Hacker News! I work at flaregames and wholeheartedly agree with Klaas, we're asshole-free and that's not an understatement. :)