Show HN: 6 months ago I quit my job to pursue indie dev. Here is our first game 13 years ago
as associate producer on 65 iOS games w/ $12M in revenue to date...
you guys made a nice game, but it's very fringe, and it's not even super striking like swords and sworcery, which, btw, was not a big financial success.
i learned the hard way by working on ~20 super fringe games that failed hard (less than $5k total revenue) during the early days of the app store. these are the games where the artists went wild and really had themselves a time and were super pleased with themselves... not a formula for success.
your art is fringe, your gameplay is fringe.
try finding something else not so fringe that you guys STILL love, and make another game, and then another...